decode: proto 302 · 1461 stat syncs · 0 zone events · 607 soldier mappings · 4.54s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ODDYNUFF#1 | 1358▲ +58 | 48 | 8 | 1 | 0 | 3 | 2.67 | 0 | 2030 |
| Naevous | 811▲ +43 | 53 | 2 | 1 | 0 | 5 | 2.52 | 0 | 1935 |
| TheDrPep | 1334▲ +33 | 37 | 4 | 0 | 6 | 5 | 1.37 | 0 | 1904 |
| seicontracting | 1087▲ +87 | 38 | 8 | 0 | 0 | 3 | 3.17 | 0 | 1785 |
| andihymas | 980▼ -20 | 31 | 10 | 1 | 0 | 8 | 1.03 | 0 | 1570 |
| Brohan#1 | 848▲ +19 | 39 | 4 | 0 | 0 | 6 | 1.62 | 0 | 1490 |
| KateMinus8 | 1084▲ +84 | 30 | 2 | 1 | 0 | 1 | 10.00 | 0 | 1480 |
| Amithren-@psn | 1118▲ +8 | 28 | 8 | 1 | 0 | 3 | 1.75 | 0 | 1360 |
| chandegreat1177 ✗ | 494▼ -86 | 18 | 4 | 2 | 0 | 4 | 0.86 | 0 | 1210 |
| LilAngus0G@live | 849▼ -181 | 9 | 8 | 0 | 0 | 3 | 0.53 | 0 | 540 |
| Leenogame (AI) | — | 2 | 2 | 0 | 0 | 1 | 0.33 | 0 | 120 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Time68882 (AI) | — | 11 | 5 | 0 | 42 | 7 | 0.28 | 0 | 2018 |
| Shisha306 | 920▲ +142 | 24 | 16 | 1 | 0 | 8 | 0.80 | 0 | 1670 |
| Cno332@live | 500▲ +5 | 27 | 9 | 0 | 0 | 6 | 1.23 | 0 | 1470 |
| monsterW223@psn | 1075▲ +75 | 21 | 17 | 0 | 0 | 9 | 0.60 | 0 | 1420 |
| JdGrizzly13 | 694▼ -17 | 17 | 10 | 0 | 0 | 10 | 0.45 | 0 | 1340 |
| rollerswng@live | 1034▲ +34 | 21 | 17 | 0 | 0 | 9 | 0.57 | 0 | 1190 |
| dorothy2 | 976▼ -24 | 19 | 13 | 0 | 0 | 9 | 0.50 | 0 | 1138 |
| Justjaz420 ✗ | 715▼ -42 | 11 | 4 | 1 | 0 | 6 | 0.50 | 0 | 775 |
| Elclorox66@psn | 461▼ -41 | 15 | 6 | 0 | 0 | 8 | 0.44 | 0 | 725 |
| gomulasd170@psn ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| juanerius (AI) | — | 28 | 0 | 0 | 0 | 0 | 0.70 | 0 | 0 |
| immasharo (AI) ✗ | — | 3 | 0 | 0 | 0 | 0 | 0.50 | 0 | 0 |
| JohnnyGuy (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:42 | sector_1 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.