decode: proto 302 · 1850 stat syncs · 906 zone events · 732 soldier mappings · 6.17s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| APK16@live | 1282▲ +35 | 67 | 34 | 0 | 78 | 2 | 4.19 | 0 | 5194 |
| Plato5158@live | 1029▲ +23 | 78 | 25 | 3 | 7 | 5 | 2.89 | 0 | 4395 |
| el_vuebas@psn | 604▼ -40 | 78 | 18 | 0 | 0 | 8 | 1.73 | 0 | 3825 |
| micro-ticker0@psn | 815▼ -44 | 53 | 22 | 0 | 0 | 5 | 1.89 | 0 | 2595 |
| ptbozun4o (AI) | — | 28 | 8 | 0 | 0 | 4 | 1.12 | 0 | 1434 |
| jmj7rfebo (AI) | — | 23 | 12 | 0 | 0 | 6 | 0.77 | 0 | 1414 |
| cpemate (AI) | — | 23 | 12 | 0 | 0 | 5 | 0.82 | 0 | 1184 |
| Fury98207 (AI) | — | 18 | 12 | 0 | 0 | 6 | 0.51 | 0 | 1114 |
| ZerkPfister@live | 820▼ -180 | 20 | 8 | 0 | 2 | 1 | 4.00 | 0 | 1098 |
| Saile16375 (AI) | — | 23 | 8 | 0 | 2 | 5 | 0.85 | 0 | 1072 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| dadwilson@live | 1523▲ +58 | 85 | 63 | 2 | 39 | 6 | 2.36 | 0 | 7397 |
| OogieBoogie617@live | 816▼ -24 | 48 | 31 | 1 | 0 | 0 | 48.00 | 0 | 3602 |
| Mixel66408 (AI) | — | 23 | 19 | 0 | 22 | 9 | 0.49 | 0 | 2184 |
| BYCTEREADER (AI) | — | 25 | 18 | 0 | 22 | 10 | 0.42 | 0 | 2164 |
| Brendanx64@live | 628▼ -78 | 30 | 5 | 1 | 0 | 2 | 2.31 | 0 | 1855 |
| NantMarcor (AI) | — | 11 | 9 | 0 | 8 | 11 | 0.18 | 0 | 1104 |
| TIMGINAVO (AI) | — | 14 | 12 | 0 | 0 | 7 | 0.38 | 0 | 1080 |
| alabyone33 (AI) | — | 10 | 7 | 0 | 0 | 9 | 0.22 | 0 | 645 |
| 1Mecha (AI) | — | 12 | 6 | 0 | 0 | 10 | 0.21 | 0 | 601 |
| phero4246 (AI) | — | 5 | 4 | 0 | 0 | 10 | 0.09 | 0 | 340 |
no captures recorded
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.