decode: proto 302 · 3160 stat syncs · 1428 zone events · 1183 soldier mappings · 8.69s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| jelisckrack@psn | 1134▲ +134 | 122 | 67 | 2 | 0 | 13 | 2.65 | 0 | 6925 |
| JBASEE@live | 1038▼ -12 | 98 | 31 | 2 | 7 | 5 | 3.38 | 0 | 5651 |
| mantvid007 (AI) | — | 42 | 25 | 0 | 36 | 11 | 0.72 | 0 | 3528 |
| CanatOOTNasir (AI) | — | 63 | 34 | 0 | 4 | 12 | 0.93 | 0 | 3272 |
| RubeyUsie (AI) | — | 57 | 33 | 0 | 2 | 10 | 1.00 | 0 | 3008 |
| Captainhana (AI) | — | 41 | 31 | 1 | 8 | 12 | 0.63 | 0 | 2748 |
| Roki38817 (AI) | — | 41 | 24 | 1 | 8 | 12 | 0.58 | 0 | 2621 |
| PAKIRAT35 (AI) | — | 49 | 16 | 0 | 10 | 10 | 0.86 | 0 | 2532 |
| quanclucarkelr (AI) | — | 40 | 15 | 0 | 18 | 11 | 0.62 | 0 | 2410 |
| thepopo153 (AI) | — | 35 | 17 | 0 | 0 | 8 | 0.74 | 0 | 1740 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MrRoulette4665@live | 1275▲ +5 | 133 | 77 | 6 | 6 | 5 | 4.75 | 1 | 10094 |
| Aleksij87@psn | 500▼ -36 | 95 | 70 | 0 | 0 | 14 | 1.79 | 1 | 5820 |
| PatThER (AI) | — | 59 | 45 | 0 | 6 | 11 | 0.98 | 0 | 4009 |
| gameror123 (AI) | — | 29 | 17 | 0 | 52 | 11 | 0.51 | 0 | 3848 |
| calestingthe (AI) | — | 39 | 23 | 0 | 26 | 13 | 0.52 | 2 | 3823 |
| TentainGood (AI) | — | 46 | 38 | 0 | 0 | 14 | 0.57 | 1 | 3425 |
| JesterCoseRus (AI) | — | 42 | 22 | 0 | 0 | 11 | 0.69 | 2 | 3120 |
| MaddyR (AI) | — | 44 | 28 | 1 | 0 | 11 | 0.73 | 1 | 2975 |
| NotMaguxi (AI) | — | 42 | 18 | 0 | 0 | 10 | 0.81 | 0 | 2554 |
| Jasanlin (AI) | — | 22 | 14 | 0 | 0 | 12 | 0.33 | 1 | 1480 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:44 | sector_1_a | Team 2 | 5 | TentainGood, MaddyR, calestingthe |
| 12:26 | sector_2_a | Team 2 | 14 | Aleksij87@psn, JesterCoseRus, calestingthe, Jasanlin |
| 23:53 | sector_3 | Team 2 | 4 | MrRoulette4665@live, JesterCoseRus |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.