decode: proto 302 · 2529 stat syncs · 0 zone events · 993 soldier mappings · 7.33s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| jerry_pyd@psn | 1335▼ -13 | 143 | 106 | 0 | 41 | 7 | 2.86 | 0 | 8976 |
| Jonny11247 (AI) | — | 31 | 12 | 1 | 28 | 8 | 0.72 | 0 | 2618 |
| ZuruhanHuo (AI) | — | 38 | 24 | 0 | 10 | 8 | 0.88 | 0 | 2508 |
| kentospasve (AI) | — | 36 | 19 | 1 | 0 | 10 | 0.68 | 0 | 1874 |
| andy10121357 (AI) | — | 31 | 20 | 0 | 0 | 8 | 0.72 | 0 | 1820 |
| BadCarme (AI) | — | 21 | 9 | 0 | 20 | 12 | 0.34 | 0 | 1788 |
| vigloved93 (AI) | — | 38 | 14 | 0 | 0 | 10 | 0.67 | 0 | 1648 |
| jedousatical (AI) | — | 19 | 13 | 0 | 16 | 9 | 0.40 | 0 | 1588 |
| khanzi138 (AI) | — | 25 | 15 | 1 | 0 | 8 | 0.58 | 0 | 1410 |
| Chaw130 (AI) | — | 22 | 13 | 0 | 0 | 9 | 0.43 | 0 | 1190 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| poli_plate_@psn | 1426▲ +14 | 140 | 89 | 0 | 45 | 9 | 3.11 | 0 | 9272 |
| chic_bimmer55@psn | 632▼ -188 | 123 | 95 | 0 | 1 | 6 | 3.08 | 0 | 7667 |
| LilPoox (AI) | — | 32 | 17 | 0 | 2 | 7 | 0.78 | 0 | 2954 |
| Loki5 (AI) | — | 40 | 20 | 0 | 0 | 9 | 0.82 | 0 | 2495 |
| ybampommz (AI) | — | 33 | 15 | 1 | 0 | 8 | 0.79 | 0 | 2128 |
| caraneke021 (AI) | — | 27 | 12 | 0 | 10 | 7 | 0.73 | 0 | 2077 |
| VeptoreTero (AI) | — | 28 | 19 | 1 | 0 | 8 | 0.61 | 0 | 2018 |
| jasnicasakil (AI) | — | 25 | 8 | 0 | 0 | 8 | 0.58 | 0 | 1945 |
| NittleB (AI) | — | 22 | 15 | 0 | 8 | 8 | 0.51 | 0 | 1774 |
| jinnieng (AI) | — | 16 | 12 | 0 | 0 | 7 | 0.38 | 0 | 1115 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:58 | sector_1 | Team 2 | 0 | |
| 4:15 | sector_1 | Team 2 | 0 | |
| 7:04 | sector_2 | Team 2 | 0 | |
| 11:12 | sector_2 | Team 2 | 0 | |
| 19:09 | sector_3 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.