decode: proto 302 · 1677 stat syncs · 590 zone events · 569 soldier mappings · 2.03s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| LeoX501st@live | 1307▲ +35 | 108 | 61 | 3 | 1 | 2 | 5.68 | 1 | 6279 |
| Darkwolve7776@live | 844▼ -45 | 85 | 19 | 1 | 0 | 0 | 85.00 | 0 | 4900 |
| Damily (AI) | — | 20 | 9 | 0 | 0 | 4 | 0.91 | 1 | 2125 |
| ConcreteBuster1@live | 993▼ -95 | 30 | 23 | 0 | 15 | 3 | 1.30 | 0 | 2120 |
| sekthan (AI) | — | 21 | 8 | 0 | 4 | 3 | 1.24 | 1 | 1949 |
| OrBraanyo51 (AI) | — | 9 | 4 | 0 | 0 | 4 | 0.39 | 1 | 1445 |
| Sada14544 (AI) | — | 11 | 4 | 0 | 10 | 2 | 0.79 | 1 | 1309 |
| Nightman (AI) | — | 26 | 6 | 0 | 0 | 5 | 1.00 | 1 | 1190 |
| AngelMoon (AI) | — | 18 | 8 | 0 | 0 | 4 | 0.90 | 0 | 980 |
| Chicken25357 (AI) | — | 4 | 4 | 0 | 0 | 3 | 0.24 | 0 | 450 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Xhunco7275@live | 1146▼ -10 | 35 | 15 | 0 | 2 | 6 | 1.46 | 1 | 2750 |
| zurxkuh@live | 1227▼ -46 | 44 | 23 | 0 | 0 | 4 | 2.00 | 0 | 2720 |
| Elius10517 (AI) | — | 15 | 5 | 0 | 4 | 6 | 0.39 | 0 | 1654 |
| SkorgeN20136 (AI) | — | 9 | 5 | 0 | 0 | 8 | 0.20 | 1 | 1625 |
| limp34983 (AI) | — | 15 | 11 | 0 | 10 | 7 | 0.33 | 0 | 1224 |
| Hero17101 (AI) | — | 10 | 5 | 0 | 8 | 10 | 0.15 | 0 | 1204 |
| farncornic (AI) | — | 24 | 9 | 0 | 0 | 6 | 0.75 | 0 | 1110 |
| Bests040 (AI) | — | 12 | 5 | 0 | 0 | 2 | 0.86 | 0 | 885 |
| BunnyTooT (AI) | — | 13 | 5 | 0 | 0 | 6 | 0.39 | 0 | 540 |
| OxDejH (AI) | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 1 | 225 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:35 | stable | Team 2 | 6 | SkorgeN20136, OxDejH |
| 1:42 | chief_house | Team 2 | 5 | Xhunco7275@live |
| 2:13 | capzone[box] | Team 1 | 10 | LeoX501st@live |
| 4:45 | chief_house | Team 1 | 5 | OrBraanyo51 |
| 5:41 | stable | Team 1 | 12 | Nightman, sekthan, Sada14544, Damily |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.