decode: proto 302 · 1310 stat syncs · 532 zone events · 371 soldier mappings · 1.5s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MagicYang | 1135▲ +135 | 97 | 32 | 1 | 12 | 1 | 10.78 | 1 | 5378 |
| houhy66 | 991▼ -33 | 39 | 24 | 0 | 12 | 1 | 4.33 | 0 | 2414 |
| Sement41659 (AI) | — | 15 | 11 | 0 | 0 | 1 | 1.50 | 2 | 2140 |
| GhostKamp (AI) | — | 34 | 4 | 1 | 0 | 1 | 6.80 | 0 | 1945 |
| ahearcom000 (AI) | — | 9 | 6 | 0 | 0 | 1 | 1.29 | 2 | 1789 |
| Balinhangthe (AI) | — | 10 | 4 | 0 | 0 | 1 | 1.00 | 2 | 1395 |
| Salam26145 (AI) | — | 4 | 1 | 0 | 0 | 2 | 0.44 | 2 | 1140 |
| kanoou (AI) | — | 5 | 1 | 0 | 0 | 1 | 0.56 | 2 | 1130 |
| Captarris (AI) | — | 13 | 6 | 0 | 0 | 2 | 1.30 | 0 | 719 |
| AlakPea (AI) | — | 4 | 1 | 0 | 0 | 1 | 0.57 | 0 | 425 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Чед | 866▼ -134 | 16 | 14 | 0 | 14 | 4 | 0.94 | 0 | 1351 |
| T3MPSHA (AI) | — | 15 | 12 | 0 | 8 | 4 | 0.60 | 1 | 1264 |
| mariejiopv (AI) | — | 17 | 11 | 0 | 6 | 5 | 0.63 | 0 | 1234 |
| Curris133 (AI) | — | 7 | 6 | 0 | 0 | 5 | 0.28 | 1 | 1190 |
| Sibaho (AI) | — | 7 | 3 | 0 | 0 | 4 | 0.28 | 1 | 920 |
| mordinman (AI) | — | 4 | 4 | 0 | 16 | 3 | 0.25 | 0 | 843 |
| jayboothonmini (AI) | — | 6 | 5 | 0 | 0 | 4 | 0.25 | 1 | 820 |
| exbcmqhj1o (AI) | — | 5 | 1 | 0 | 0 | 5 | 0.17 | 0 | 495 |
| Marzoratic (AI) | — | 4 | 3 | 0 | 0 | 4 | 0.20 | 0 | 320 |
| Noomn (AI) | — | 3 | 0 | 0 | 0 | 4 | 0.12 | 0 | 110 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 1:45 | capzone[poly] | Team 2 | 8 | jayboothonmini, Curris133, Sibaho, T3MPSHA |
| 1:57 | street | Team 1 | 11 | Balinhangthe, kanoou, Salam26145, Sement41659 |
| 2:04 | hotel | Team 1 | 9 | MagicYang, ahearcom000 |
| 3:44 | capzone[poly] | Team 1 | 13 | ahearcom000, Balinhangthe, kanoou, Salam26145, Sement41659 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.