decode: proto 302 · 3287 stat syncs · 0 zone events · 1194 soldier mappings · 5.52s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| TheAsshol3 | 673▼ -22 | 83 | 37 | 15 | 0 | 5 | 5.93 | 0 | 10430 |
| MORBIUS#2 | 1221▼ -20 | 82 | 57 | 3 | 0 | 20 | 1.34 | 0 | 7666 |
| WiPet | 1299▲ +1 | 100 | 72 | 0 | 42 | 12 | 1.47 | 0 | 7545 |
| KRIZZ#1 | 1155▼ -16 | 76 | 48 | 0 | 15 | 9 | 1.46 | 0 | 6494 |
| Tet93593 | 662▼ -21 | 68 | 37 | 0 | 30 | 10 | 1.17 | 0 | 4338 |
| MettT | 822▼ -77 | 46 | 27 | 2 | 12 | 20 | 0.40 | 0 | 4112 |
| Mathos_CZ | 1222▼ -54 | 48 | 28 | 0 | 13 | 14 | 0.57 | 0 | 3490 |
| Dirtycowboy_13 | 1001▼ -31 | 43 | 27 | 0 | 12 | 9 | 0.91 | 0 | 2525 |
| pikahamster | 651▼ -349 | 8 | 1 | 3 | 7 | 5 | 0.32 | 0 | 1145 |
| Dirtycowboy13@live | 400 | 15 | 9 | 0 | 0 | 9 | 0.29 | 0 | 836 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 破将铁戈 | 1557▲ +123 | 129 | 32 | 10 | 11 | 12 | 1.70 | 0 | 8247 |
| -_-Alice-_- | 1348▲ +348 | 75 | 24 | 4 | 38 | 13 | 1.15 | 0 | 5614 |
| oosILI | 1170▲ +99 | 94 | 20 | 2 | 1 | 11 | 1.32 | 0 | 4944 |
| dieaboy@psn | 1103▲ +103 | 55 | 29 | 1 | 19 | 12 | 0.81 | 0 | 3650 |
| smith1219 | 1248▲ +248 | 30 | 12 | 0 | 74 | 6 | 0.79 | 0 | 3441 |
| sgtuber34290 | 1383▲ +165 | 59 | 20 | 1 | 10 | 7 | 1.37 | 0 | 3300 |
| jordiboom ✗ | 752▼ -98 | 46 | 11 | 0 | 13 | 11 | 0.87 | 0 | 2473 |
| carleinpancake@psn | 690▼ -1 | 29 | 5 | 1 | 0 | 9 | 0.66 | 0 | 1877 |
| φFractal | 758▼ -1 | 36 | 9 | 1 | 0 | 11 | 0.48 | 0 | 1785 |
| whylu (AI) ✗ | — | 11 | 0 | 1 | 0 | 0 | 0.58 | 0 | 0 |
| Rumperka (AI) | — | 0 | 0 | 0 | 0 | 3 | 0.00 | 0 | 0 |
| morandustic (AI) | — | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 13:56 | sector_1 | Team 1 | 0 | |
| 14:14 | sector_1 | Team 1 | 0 | |
| 17:03 | sector_2 | Team 1 | 0 | |
| 20:37 | sector_2 | Team 1 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.