ENLISTED ROLL CALL

every match, every player, every stat

Manchuria RadioInvasion · invasion · SQUADS · standard
2026-06-11 09:40start (UTC)
22:46length
969kills
Team 1winner

decode: proto 302 · 2539 stat syncs · 890 zone events · 1009 soldier mappings · 3.01s · game 0.7.4.72

Scoreboard

Team 1 (10)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
TIGER--RR@psn916▲ +641847500112.8308070
songji (AI)512303881.1303766
AWN7V-I-P@psn490▼ -9859241081.1802970
zbc14dngzz (AI)481101671.3702464
simp1Catad (AI)33192071.0002165
Sibaho (AI)43160061.4302118
matek2000 (AI)311701280.7602109
jojevigin (AI)46180061.4402040
edepicklew (AI)38191051.3101997
Gamer44029 (AI)29130870.8801608

Team 2 (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
extra_trice84@psn581▲ +2103771082.3416320
MrKing52684 (AI)52272091.0813539
JESTGAWER (AI)232003890.4302939
RickNinja (AI)352900100.6112655
ahristom1 (AI)3526016110.5102574
WillyDoocy (AI)302304120.4822489
Nedarion11979 (AI)312000100.6012460
IceColdaGam (AI)232010120.3212100
pinh37912 (AI)373000120.5402080
Mudemon (AI)1660060.421969
SopitanisKay (AI)400000.8000

Captures

1–2 of 2 captures
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Time ZoneTeamSoldiersCredited players
4:30sector_1_aTeam 212extra_trice84@psn, IceColdaGam, Mudemon, RickNinja, WillyDoocy, Nedarion11979
20:46sector_2_aTeam 26WillyDoocy, MrKing52684
1–2 of 2 captures
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All decoded stats (283 values) — raw JSON

1–21 of 21 players
per page
Playerassistsbattle_score battle_timebest_possessed_infantry_killstreakdeathsfriendly_fire_squad_spawnskillskills_by_playersquad_deathskills_while_attacking_pointkills_while_defending_pointengineer_building_usageengineer_rally_point_usagepoints_capturedlong_range_killstank_killsfortification_destoyedbest_killstreak_rifleheadshotskills_by_rifle_kindrifle_killsbest_killstreak_grenadebest_killstreak_pistolbest_killstreak_submachine_gunbest_possessed_infantry_killstreak_10grenade_killskills_by_sniper_kindpistol_killssubmachine_gun_killsapc_killsartillery_killsbest_killstreak_artillerybest_killstreak_meleecrew_tnt_killsinfantry_squad_wipeoutkills_by_anti_tank_kindkills_by_apc_driver_kindkills_by_engineer_kindkills_by_medic_kindkills_by_mortarman_kindkills_by_partisan_kindkills_by_radioman_kindmelee_killstank_kills_by_radioman_kindtank_kills_by_rifle_kindvehicle_tnt_kills
TOTAL1355743222074108955188947571172278235666687710642917725673132145793612618221765141336313111
TIGER--RR@psn1480701169146512184150117523917115136221114337342363
extra_trice84@psn863201158204491038387711412641655110261821765133111
songji (AI)1037661134645951178231919
MrKing52684 (AI)83539105924810523792712
AWN7V-I-P@psn10297012038509593682411362155122422141
JESTGAWER (AI)62939101445310231892019191
RickNinja (AI)226551044257113513102912
ahristom1 (AI)5257410162681235171126881
WillyDoocy (AI)424899512631230131223222
zbc14dngzz (AI)52464116493584822711881
Nedarion11979 (AI)1124601060352103119102012
simp1Catad (AI)92165115153383322719111
Sibaho (AI)102118117953074319616
matek2000 (AI)7210911664418311881766
IceColdaGam (AI)721009063711223141220111
pinh37912 (AI)32080100336813371712301
jojevigin (AI)62040119083274628618
edepicklew (AI)419971207429638145191
Gamer44029 (AI)316081156233829871344
Mudemon (AI)3969114423871666611
SopitanisKay (AI)
1–21 of 21 players
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Weapon breakdown

1–25 of 241 weapon rows12310next ›
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Player WeaponKills
environment / unattributed1
AWN7V-I-P@psnMosin M9124
AWN7V-I-P@psnMosin M190723
AWN7V-I-P@psnMosin Dragoon9
AWN7V-I-P@psnNagant M18952
AWN7V-I-P@psnPpd 342
Gamer44029Mosin M19077
Gamer44029Mosin M915
Gamer44029Ppd 345
Gamer44029Explosion Pack2
Gamer44029Mosin Dragoon2
Gamer44029Mosin M442
Gamer44029Sks 442
Gamer44029Artillery1
Gamer44029Berezin Smg1
Gamer44029Fedorov Rifle 5 Rounds1
Gamer44029Mosin M381
Gamer44029Mosin M91 301
Gamer44029Winchester 18951
IceColdaGamNambu Type 96 Lmg4
IceColdaGamArisaka Type 38 Carbine3
IceColdaGamArisaka Type 99 Early Short3
IceColdaGamArisaka Type 99 Long3
IceColdaGamArisaka Type 382
IceColdaGamArisaka Type 99 Long Sniper2
1–25 of 241 weapon rows12310next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.