decode: proto 302 · 3982 stat syncs · 1182 zone events · 1145 soldier mappings · 6.38s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| _POD_BabuhicH | 1406▲ +3 | 227 | 84 | 6 | 0 | 11 | 3.91 | 0 | 10690 |
| __Ленин__depepp | 929▼ -6 | 116 | 16 | 1 | 66 | 2 | 8.92 | 1 | 6903 |
| Cerence61714 (AI) | — | 38 | 12 | 0 | 38 | 9 | 0.81 | 1 | 5154 |
| Jeron2061 (AI) | — | 44 | 13 | 0 | 6 | 9 | 0.92 | 2 | 5059 |
| coollip (AI) | — | 58 | 41 | 0 | 0 | 9 | 1.21 | 2 | 4525 |
| loneputicha (AI) | — | 37 | 15 | 0 | 6 | 9 | 0.77 | 1 | 4279 |
| erhaun1105 (AI) | — | 30 | 12 | 0 | 0 | 9 | 0.62 | 1 | 3919 |
| CaptainSasura (AI) | — | 43 | 13 | 0 | 0 | 7 | 1.26 | 0 | 3105 |
| aresiondo (AI) | — | 27 | 12 | 0 | 0 | 9 | 0.59 | 1 | 2959 |
| xerioang2004 (AI) | — | 31 | 19 | 0 | 0 | 9 | 0.62 | 1 | 2945 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Zashitnik_Rodiny | 774▼ -8 | 109 | 18 | 1 | 58 | 7 | 2.87 | 0 | 6873 |
| nikotigler (AI) | — | 56 | 36 | 1 | 2 | 11 | 0.84 | 1 | 4244 |
| FullerYoung (AI) | — | 24 | 9 | 0 | 42 | 13 | 0.33 | 0 | 3728 |
| nicodconradka (AI) | — | 44 | 19 | 0 | 0 | 12 | 0.67 | 0 | 3530 |
| Smelor (AI) | — | 41 | 16 | 2 | 20 | 15 | 0.49 | 0 | 3529 |
| ExpepBigNimikmo (AI) | — | 25 | 9 | 0 | 4 | 12 | 0.42 | 1 | 2859 |
| Drag (AI) | — | 45 | 13 | 0 | 0 | 11 | 0.70 | 1 | 2800 |
| SturplePL (AI) | — | 25 | 10 | 0 | 0 | 11 | 0.40 | 1 | 2310 |
| PangGaming (AI) | — | 38 | 12 | 0 | 0 | 14 | 0.47 | 0 | 2120 |
| Snow58269 (AI) | — | 25 | 10 | 0 | 0 | 15 | 0.33 | 0 | 1825 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:26 | sector_3_c | Team 1 | 14 | Jeron2061, aresiondo, erhaun1105, coollip, xerioang2004, Cerence61714 |
| 8:22 | sector_4_a | Team 2 | 10 | SturplePL, Drag, nikotigler, ExpepBigNimikmo |
| 33:38 | sector_4_a | Team 1 | 6 | __Ленин__depepp, Jeron2061, loneputicha, coollip |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.