decode: proto 302 · 999 stat syncs · 0 zone events · 392 soldier mappings · 2.26s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Ludlf_Hence | 1237▲ +95 | 36 | 7 | 1 | 5 | 4 | 1.38 | 0 | 1764 |
| Gaster1250 | 1421▲ +17 | 8 | 1 | 2 | 2 | 4 | 0.57 | 0 | 1740 |
| 龍#32 | 849▼ -6 | 13 | 5 | 3 | 0 | 2 | 1.62 | 0 | 1715 |
| F_r_e_d_i | 1415▲ +61 | 31 | 3 | 1 | 0 | 4 | 1.41 | 0 | 1305 |
| chance168沒人要 | 1017▲ +11 | 15 | 5 | 0 | 1 | 2 | 1.15 | 0 | 844 |
| panda0624 | 1541▼ -23 | 10 | 6 | 0 | 0 | 4 | 0.77 | 0 | 740 |
| kutya2121 | 1002▲ +10 | 14 | 3 | 0 | 3 | 2 | 1.00 | 0 | 552 |
| SOUL111 | 457▼ -44 | 9 | 0 | 0 | 0 | 2 | 0.90 | 0 | 310 |
| Reborncz ✗ | 535▼ -13 | 5 | 3 | 0 | 0 | 1 | 0.56 | 0 | 240 |
| ---帝帝帝--- ✗ | 717▼ -57 | 4 | 0 | 0 | 0 | 3 | 0.22 | 0 | 230 |
| T3MPSHA (AI) | — | 2 | 0 | 0 | 0 | 4 | 0.09 | 0 | 60 |
| Tatydanie (AI) | — | 1 | 1 | 0 | 0 | 1 | 0.11 | 0 | 60 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 99a朱日和 | 872▲ +11 | 16 | 9 | 1 | 0 | 1 | 3.20 | 0 | 2110 |
| KBQYDS213 | 1010▲ +46 | 19 | 6 | 0 | 7 | 2 | 1.58 | 0 | 1810 |
| almyut258369 | 1382▼ -16 | 23 | 2 | 2 | 2 | 5 | 0.74 | 0 | 1733 |
| jimmyboy#1 ✗ | 400▲ +150 | 19 | 13 | 0 | 0 | 4 | 0.95 | 0 | 1553 |
| Homare-mao666@psn | 930▼ -47 | 17 | 5 | 0 | 0 | 3 | 0.68 | 0 | 1180 |
| 密苏里 | 941▼ -24 | 16 | 2 | 1 | 0 | 2 | 0.89 | 0 | 1175 |
| MGBFofficer@psn | 1090▲ +17 | 9 | 8 | 1 | 9 | 2 | 1.00 | 0 | 952 |
| SirBrianFA | 1341▼ -42 | 5 | 0 | 2 | 3 | 0 | 1.25 | 0 | 492 |
| himbj2 | 1196▼ -72 | 9 | 1 | 0 | 0 | 4 | 0.47 | 0 | 370 |
| GabrielBoyman (AI) | — | 35 | 0 | 2 | 0 | 0 | 3.89 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:00 | h7p7x7 | Team 2 | 0 | |
| 3:01 | sector_1 | Team 2 | 0 | |
| 4:44 | sector_2 | Team 2 | 0 | |
| 4:48 | sector_2 | Team 2 | 0 | |
| 9:10 | sector_3 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.