decode: proto 302 · 2065 stat syncs · 906 zone events · 816 soldier mappings · 4.59s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| tutumk | 1408▲ +28 | 52 | 13 | 7 | 0 | 3 | 7.43 | 0 | 5825 |
| Насадкамачехи | 887▲ +29 | 72 | 24 | 1 | 0 | 7 | 2.12 | 0 | 3800 |
| Brrady | 1095▲ +85 | 52 | 10 | 3 | 30 | 1 | 10.40 | 0 | 3674 |
| szczupi | 1321▼ -5 | 53 | 10 | 2 | 36 | 6 | 1.39 | 0 | 3466 |
| mihajlenkodanil2 | 1084▲ +84 | 68 | 22 | 0 | 0 | 9 | 1.17 | 0 | 3050 |
| Qweans | 1064▲ +64 | 47 | 19 | 3 | 0 | 7 | 1.81 | 0 | 2690 |
| Yarrik#1 | 433▼ -7 | 45 | 22 | 0 | 0 | 9 | 0.75 | 0 | 2150 |
| maks471992 | 938▼ -62 | 28 | 2 | 1 | 0 | 6 | 1.40 | 0 | 1615 |
| Mefist0#2 | 400 | 29 | 14 | 0 | 0 | 8 | 1.07 | 0 | 1380 |
| Darrmir | 654▼ -159 | 25 | 7 | 0 | 0 | 5 | 1.32 | 0 | 1030 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ZIBERTjr | 708▲ +37 | 56 | 42 | 2 | 0 | 12 | 1.00 | 0 | 3555 |
| wssmmz | 969▼ -4 | 44 | 20 | 4 | 1 | 12 | 0.85 | 0 | 3058 |
| Mercy#94 | 1035▲ +103 | 47 | 40 | 0 | 0 | 3 | 2.94 | 0 | 3035 |
| Synchronizator | 1457▲ +65 | 46 | 38 | 0 | 0 | 8 | 0.88 | 0 | 2790 |
| steamtools599 | 549▼ -10 | 29 | 25 | 0 | 0 | 10 | 0.55 | 1 | 2210 |
| xfrancexz@psn | 761▼ -16 | 20 | 19 | 0 | 0 | 10 | 0.50 | 1 | 1720 |
| elestee@psn | 904▼ -96 | 19 | 13 | 1 | 0 | 9 | 0.73 | 0 | 1491 |
| Mayeubi (AI) | — | 7 | 6 | 0 | 18 | 10 | 0.13 | 0 | 1114 |
| Conerman (AI) | — | 8 | 4 | 0 | 0 | 10 | 0.15 | 1 | 975 |
| ratarrain2009 (AI) | — | 7 | 5 | 1 | 0 | 10 | 0.14 | 0 | 630 |
| 天无二日车豸澈 ✗ | — | 3 | 1 | 1 | 0 | 1 | 0.60 | 0 | 364 |
| Pitohui3808@live ✗ | — | 3 | 2 | 0 | 0 | 2 | 0.38 | 0 | 150 |
| sanguin (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.18 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 12:33 | sector_1 | Team 2 | 6 | xfrancexz@psn, steamtools599, Conerman |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.