decode: proto 302 · 1373 stat syncs · 328 zone events · 499 soldier mappings · 1.96s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MadMakar | 1289▲ +35 | 70 | 27 | 0 | 3 | 1 | 7.78 | 2 | 4584 |
| Brrrrrrrglez | 1020▼ -31 | 65 | 36 | 0 | 1 | 4 | 5.42 | 1 | 3935 |
| Levitan_12 | 1059▼ -105 | 41 | 24 | 1 | 1 | 4 | 1.86 | 1 | 3140 |
| vergeth565 (AI) | — | 26 | 10 | 0 | 0 | 3 | 1.30 | 1 | 1830 |
| Scolasio (AI) | — | 16 | 7 | 1 | 0 | 4 | 0.76 | 1 | 1829 |
| BadCarme (AI) | — | 12 | 6 | 0 | 0 | 4 | 0.57 | 3 | 1599 |
| Battheffuz37445 (AI) | — | 11 | 5 | 0 | 0 | 3 | 0.73 | 1 | 1120 |
| chaajin321 (AI) | — | 12 | 5 | 0 | 10 | 3 | 0.67 | 0 | 1099 |
| TheBigBluze (AI) | — | 6 | 2 | 0 | 6 | 3 | 0.33 | 1 | 974 |
| Petris58749 (AI) | — | 3 | 1 | 0 | 0 | 2 | 0.20 | 0 | 140 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| zosevivan | 1072▼ -11 | 35 | 22 | 1 | 1 | 3 | 2.33 | 0 | 1944 |
| ChawniGamer (AI) | — | 24 | 19 | 0 | 0 | 4 | 0.86 | 0 | 1445 |
| za1ptnnmk5 (AI) | — | 22 | 10 | 0 | 6 | 5 | 0.85 | 0 | 1379 |
| incticalil221 (AI) | — | 14 | 6 | 0 | 18 | 5 | 0.41 | 0 | 1332 |
| sangchouk (AI) | — | 21 | 4 | 0 | 0 | 3 | 1.31 | 0 | 905 |
| Acemox2k@live | 400 | 18 | 7 | 0 | 0 | 2 | 1.12 | 0 | 875 |
| itsarkitha (AI) | — | 11 | 8 | 1 | 0 | 6 | 0.32 | 0 | 740 |
| Suparton88100 (AI) | — | 9 | 3 | 0 | 6 | 7 | 0.24 | 0 | 694 |
| sinutoxx (AI) | — | 7 | 5 | 0 | 4 | 5 | 0.28 | 0 | 674 |
| m4ktqyqw6b4 (AI) | — | 5 | 2 | 0 | 0 | 5 | 0.15 | 0 | 255 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:11 | sector_3_b | Team 1 | 2 | MadMakar, BadCarme |
| 8:15 | sector_2_a | Team 1 | 5 | Levitan_12, BadCarme, vergeth565 |
| 12:05 | o0h12 | Team 1 | 15 | MadMakar, Battheffuz37445, BadCarme, TheBigBluze, Brrrrrrrglez, Scolasio |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.