decode: proto 302 · 3371 stat syncs · 838 zone events · 1102 soldier mappings · 5.31s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| mila_godnaya | 856▲ +55 | 164 | 71 | 1 | 0 | 9 | 2.41 | 1 | 9230 |
| ZigZag26 | 1298▼ -45 | 74 | 24 | 1 | 42 | 8 | 1.35 | 0 | 6219 |
| VETEMENT | 884▼ -7 | 112 | 29 | 0 | 3 | 1 | 12.44 | 0 | 4354 |
| Andry28086 | 1377▼ -24 | 43 | 6 | 2 | 46 | 8 | 1.16 | 1 | 4219 |
| Valeda15740 (AI) | — | 35 | 11 | 1 | 34 | 11 | 0.60 | 0 | 3094 |
| Sibaho (AI) | — | 26 | 13 | 0 | 0 | 7 | 0.63 | 1 | 2624 |
| Beast14379 (AI) | — | 32 | 17 | 0 | 0 | 9 | 0.64 | 0 | 2540 |
| sharoki55298 (AI) | — | 24 | 4 | 0 | 4 | 10 | 0.47 | 1 | 2359 |
| Azumai1 (AI) | — | 37 | 12 | 0 | 0 | 11 | 0.60 | 1 | 2150 |
| TheGame (AI) | — | 24 | 7 | 1 | 0 | 13 | 0.41 | 0 | 1554 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| problemli-kuzey@psn | 1323▲ +42 | 124 | 82 | 2 | 4 | 11 | 2.00 | 1 | 7740 |
| Brodata_rzezucha@psn | 1072▼ -8 | 90 | 53 | 2 | 31 | 10 | 1.61 | 0 | 6425 |
| H0jny | 1384▲ +11 | 132 | 37 | 0 | 28 | 4 | 4.71 | 0 | 6199 |
| snoopy (AI) | — | 19 | 6 | 0 | 6 | 13 | 0.25 | 0 | 2184 |
| LehardBrash (AI) | — | 18 | 10 | 0 | 12 | 12 | 0.29 | 0 | 1804 |
| Salitman (AI) | — | 18 | 8 | 0 | 0 | 11 | 0.31 | 0 | 1720 |
| jacobpony (AI) | — | 27 | 9 | 0 | 10 | 10 | 0.54 | 0 | 1559 |
| merador (AI) | — | 22 | 12 | 0 | 4 | 10 | 0.37 | 1 | 1484 |
| Inter1360301 (AI) | — | 21 | 5 | 0 | 0 | 12 | 0.33 | 1 | 1060 |
| dbfgps1ak (AI) | — | 15 | 3 | 0 | 0 | 11 | 0.24 | 0 | 1060 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:12 | sector_3_b | Team 2 | 9 | problemli-kuzey@psn, Inter1360301, merador |
| 8:15 | sector_4_a | Team 1 | 14 | mila_godnaya, Andry28086, sharoki55298, Sibaho, Azumai1 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.