decode: proto 302 · 2567 stat syncs · 794 zone events · 1001 soldier mappings · 4.22s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SoulEater5665@live | 1334▲ +147 | 69 | 44 | 0 | 23 | 6 | 2.03 | 0 | 4649 |
| NittleB (AI) | — | 42 | 32 | 0 | 24 | 12 | 0.65 | 1 | 3774 |
| Interfake (AI) | — | 44 | 33 | 1 | 2 | 13 | 0.69 | 1 | 3604 |
| CacLeMocer (AI) | — | 43 | 27 | 1 | 0 | 11 | 0.73 | 2 | 3450 |
| Chan (AI) | — | 36 | 30 | 1 | 22 | 11 | 0.59 | 0 | 3195 |
| femicezi110 (AI) | — | 47 | 29 | 1 | 0 | 15 | 0.58 | 1 | 2905 |
| Karsonb101643@live | 1006▲ +17 | 40 | 22 | 2 | 10 | 9 | 0.95 | 0 | 2821 |
| PIGONBUBE (AI) | — | 32 | 22 | 0 | 0 | 12 | 0.52 | 0 | 1681 |
| KIMON193 (AI) | — | 17 | 12 | 0 | 0 | 13 | 0.25 | 1 | 1119 |
| Jdam5150100@live | 510▼ -46 | 20 | 12 | 0 | 0 | 2 | 2.50 | 0 | 1070 |
| JOTU22@live ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| RutaUA@live | 1679▲ +12 | 120 | 48 | 5 | 35 | 3 | 7.50 | 0 | 7657 |
| StoicCoyote3482@live | 1931▲ +11 | 128 | 33 | 1 | 0 | 5 | 4.27 | 0 | 5580 |
| LilVinas (AI) | — | 45 | 14 | 0 | 12 | 9 | 0.92 | 0 | 2483 |
| xgxttd52xn (AI) | — | 41 | 16 | 0 | 6 | 9 | 0.85 | 0 | 2158 |
| GevialEmi (AI) | — | 53 | 5 | 0 | 0 | 9 | 1.15 | 0 | 2010 |
| Death1110 (AI) | — | 27 | 9 | 0 | 18 | 9 | 0.57 | 0 | 1953 |
| AdamAster91334 (AI) | — | 34 | 14 | 0 | 12 | 8 | 0.69 | 0 | 1890 |
| Sunkey18249 (AI) | — | 39 | 13 | 0 | 0 | 7 | 0.97 | 0 | 1819 |
| MEA4231 (AI) | — | 27 | 5 | 0 | 6 | 9 | 0.54 | 0 | 1657 |
| lilSmileySSK@live | 400 | 16 | 5 | 0 | 0 | 5 | 0.73 | 0 | 770 |
| jeenyuminhtac (AI) | — | 9 | 0 | 0 | 0 | 0 | 1.80 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:17 | sector_1_a | Team 1 | 9 | NittleB, CacLeMocer, Interfake, femicezi110 |
| 21:10 | sector_2_a | Team 1 | 5 | CacLeMocer, KIMON193 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.