decode: proto 302 · 1686 stat syncs · 0 zone events · 624 soldier mappings · 3.05s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| yuyuesheng | 1356▲ +6 | 28 | 2 | 4 | 37 | 2 | 3.11 | 0 | 3594 |
| tooaoaoaoaoora | 1312▲ +12 | 34 | 9 | 3 | 31 | 4 | 1.62 | 0 | 3485 |
| KosheiImmortal | 1287▲ +69 | 32 | 12 | 2 | 43 | 7 | 0.64 | 0 | 2735 |
| MadBlyat | 1693▲ +8 | 68 | 17 | 0 | 0 | 5 | 2.83 | 0 | 2590 |
| DreariestHalo39@live | 516▲ +29 | 31 | 16 | 1 | 16 | 5 | 1.35 | 0 | 1738 |
| hulksmashmadjke@live | 807▼ -110 | 31 | 21 | 0 | 0 | 8 | 0.84 | 0 | 1720 |
| KrasnoPyzik | 889▼ -141 | 27 | 10 | 0 | 5 | 8 | 0.75 | 0 | 1399 |
| NinjaJC99@psn | 400 | 23 | 11 | 0 | 0 | 7 | 0.79 | 0 | 1160 |
| ciprian3730 ✗ | 400▲ +102 | 18 | 1 | 1 | 15 | 5 | 0.78 | 0 | 1100 |
| David2631 | 856▼ -6 | 20 | 5 | 0 | 1 | 1 | 4.00 | 0 | 1044 |
| lk457326 (AI) | — | 1 | 1 | 0 | 0 | 2 | 0.09 | 0 | 168 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Andruhanishe | 1374▲ +53 | 55 | 30 | 5 | 1 | 8 | 2.39 | 0 | 5662 |
| magnant94 | 1118▲ +122 | 40 | 32 | 1 | 31 | 11 | 0.78 | 0 | 3761 |
| lolianski ✗ | 491▼ -66 | 59 | 43 | 0 | 0 | 12 | 0.86 | 0 | 3309 |
| caput_mortuum#1 | 656▲ +24 | 27 | 21 | 0 | 14 | 9 | 0.64 | 0 | 2193 |
| steffi_meyer787 | 631▼ -16 | 25 | 10 | 0 | 0 | 5 | 1.09 | 0 | 1171 |
| maxleborgne | 400 | 19 | 12 | 0 | 0 | 1 | 4.75 | 0 | 1050 |
| RANGO-_-2000 | 898▼ -102 | 18 | 10 | 0 | 0 | 12 | 0.32 | 0 | 870 |
| franck29000@psn | 409▼ -32 | 7 | 6 | 0 | 0 | 4 | 0.50 | 0 | 405 |
| Robot-Thespian@psn ✗ | 741▼ -109 | 5 | 2 | 0 | 0 | 5 | 0.28 | 0 | 250 |
| alkaruyu (AI) | — | 3 | 3 | 0 | 0 | 1 | 0.60 | 0 | 180 |
| nixgun16@psn ✗ | 741▼ -109 | 2 | 0 | 0 | 0 | 4 | 0.17 | 0 | 30 |
| TooSem (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:54 | sector_1 | Team 2 | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.