decode: proto 302 · 1185 stat syncs · 184 zone events · 429 soldier mappings · 1.95s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| KoreanHercules | 1900▲ +257 | 38 | 21 | 2 | 3 | 6 | 1.15 | 0 | 2672 |
| TiUT | 1016▲ +31 | 15 | 9 | 1 | 2 | 2 | 3.00 | 0 | 1373 |
| Iluvxijinping | 1699▲ +65 | 13 | 9 | 1 | 9 | 8 | 0.25 | 0 | 970 |
| Erlikon | 735▲ +89 | 14 | 3 | 0 | 9 | 6 | 0.48 | 0 | 822 |
| Knuden ✗ | 400▼ -1 | 7 | 2 | 0 | 13 | 4 | 0.33 | 0 | 783 |
| 该死的瑞恩 | 802▼ -10 | 5 | 4 | 1 | 0 | 1 | 2.50 | 0 | 700 |
| Karvicliz@psn | 934▼ -33 | 6 | 6 | 0 | 0 | 5 | 0.29 | 0 | 605 |
| moss988 | 650▼ -5 | 8 | 7 | 0 | 0 | 5 | 0.38 | 0 | 450 |
| aerrorsh ✗ | 792▼ -58 | 5 | 1 | 0 | 0 | 3 | 0.45 | 0 | 230 |
| Auton (AI) | — | 3 | 1 | 0 | 0 | 3 | 0.20 | 0 | 180 |
| E5_3D150N@psn | 400 | 3 | 0 | 0 | 0 | 6 | 0.09 | 0 | 120 |
| Thiexusy (AI) | — | 1 | 0 | 0 | 0 | 1 | 0.20 | 0 | 50 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| ТheRedBaroN | 1762▲ +5 | 95 | 20 | 4 | 4 | 3 | 4.13 | 3 | 5658 |
| DRA04EHK0 | 1685▲ +7 | 26 | 6 | 3 | 0 | 2 | 2.36 | 1 | 2835 |
| jaldior#1 | 531▼ -124 | 8 | 0 | 1 | 0 | 2 | 1.00 | 2 | 1670 |
| ___ALMO___ | 804▼ -19 | 8 | 3 | 0 | 0 | 1 | 1.14 | 3 | 1635 |
| xXxN1NJAxXx | 1466▼ -24 | 34 | 1 | 0 | 0 | 1 | 8.50 | 0 | 1610 |
| fffffantom | 1014▼ -42 | 19 | 5 | 0 | 0 | 3 | 0.79 | 2 | 1585 |
| Scew1 | 1067▲ +2 | 11 | 2 | 0 | 5 | 0 | 3.67 | 1 | 1360 |
| Котик_убиенец | 568▲ +6 | 12 | 3 | 1 | 19 | 1 | 2.00 | 0 | 1278 |
| Kisiel_#1 | 834▼ -192 | 24 | 3 | 0 | 0 | 4 | 1.14 | 0 | 1185 |
| yigitalpkarakaya | 774▼ -184 | 11 | 0 | 0 | 0 | 1 | 0.92 | 0 | 340 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:32 | sector_3_a | Team 2 | 16 | ТheRedBaroN, Scew1, DRA04EHK0, ___ALMO___, jaldior#1 |
| 6:30 | h5p5x5 | Team 2 | 7 | ТheRedBaroN, fffffantom, ___ALMO___ |
| 9:25 | j0h12 | Team 2 | 10 | ТheRedBaroN, fffffantom, ___ALMO___, jaldior#1 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.