decode: proto 302 · 2596 stat syncs · 1052 zone events · 959 soldier mappings · 3.49s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Marielmen (AI) | — | 64 | 27 | 0 | 16 | 8 | 1.49 | 0 | 3612 |
| Korpikauhu@psn | 1298▲ +28 | 67 | 10 | 0 | 0 | 4 | 3.05 | 0 | 3048 |
| Toslico44950 (AI) | — | 46 | 19 | 2 | 8 | 9 | 0.96 | 0 | 2914 |
| TigerRobert (AI) | — | 52 | 25 | 0 | 0 | 8 | 1.30 | 0 | 2784 |
| remonny30018 (AI) | — | 48 | 14 | 0 | 18 | 8 | 1.12 | 0 | 2688 |
| Wook (AI) | — | 58 | 21 | 0 | 0 | 7 | 1.35 | 0 | 2666 |
| Skate29710 (AI) | — | 60 | 15 | 0 | 0 | 7 | 1.54 | 0 | 2659 |
| BadiTheFant (AI) | — | 52 | 22 | 0 | 4 | 6 | 1.44 | 0 | 2628 |
| PELEHOOOTICKA (AI) | — | 52 | 20 | 0 | 0 | 9 | 1.00 | 0 | 2450 |
| Evilman002@live | 579▼ -83 | 38 | 18 | 0 | 0 | 5 | 2.24 | 0 | 2010 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| alkaruyu (AI) | — | 51 | 41 | 0 | 24 | 13 | 0.70 | 1 | 4049 |
| Salam26145 (AI) | — | 34 | 24 | 0 | 34 | 11 | 0.58 | 2 | 3804 |
| jakophorpogz (AI) | — | 48 | 41 | 0 | 0 | 7 | 1.26 | 1 | 3570 |
| Cornbread11B@psn | 1110▲ +110 | 48 | 42 | 0 | 1 | 3 | 3.69 | 0 | 3569 |
| jencinh666 (AI) | — | 31 | 22 | 1 | 30 | 10 | 0.57 | 0 | 3164 |
| thanr2000 (AI) | — | 43 | 32 | 0 | 2 | 10 | 0.77 | 0 | 2994 |
| Chaw130 (AI) | — | 23 | 17 | 0 | 16 | 12 | 0.35 | 1 | 2959 |
| TentainGood (AI) | — | 26 | 13 | 2 | 0 | 12 | 0.43 | 2 | 2370 |
| MrChook18267 (AI) | — | 35 | 24 | 0 | 10 | 12 | 0.56 | 0 | 2314 |
| lenning14 (AI) | — | 36 | 28 | 1 | 0 | 11 | 0.60 | 0 | 2215 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:46 | sector_1 | Western Allies | 5 | TentainGood, Salam26145, jakophorpogz |
| 7:09 | sector_2_b | Western Allies | 3 | alkaruyu, Chaw130 |
| 13:30 | sector_3 | Western Allies | 3 | TentainGood, Salam26145 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.