decode: proto 302 · 1686 stat syncs · 0 zone events · 692 soldier mappings · 2.09s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Lasombruh | 421▲ +21 | 75 | 32 | 2 | 1 | 1 | 12.50 | 0 | 4869 |
| StgJames | 1162▼ -61 | 42 | 28 | 1 | 0 | 6 | 1.02 | 0 | 3073 |
| Thenotboy38 (AI) | — | 33 | 18 | 1 | 10 | 5 | 1.18 | 0 | 3012 |
| bpgbr6towz (AI) | — | 36 | 11 | 0 | 12 | 4 | 1.38 | 0 | 2772 |
| ilhursanan (AI) | — | 32 | 19 | 0 | 0 | 7 | 0.89 | 0 | 2440 |
| potatoon (AI) | — | 30 | 14 | 0 | 4 | 4 | 1.36 | 0 | 2434 |
| MrFox1723 (AI) | — | 28 | 10 | 0 | 0 | 5 | 0.93 | 0 | 2200 |
| joshamimaker (AI) | — | 24 | 10 | 0 | 0 | 6 | 0.73 | 0 | 2165 |
| Balinhangthe (AI) | — | 21 | 11 | 0 | 8 | 5 | 0.68 | 0 | 1774 |
| Danyue96103 (AI) | — | 18 | 2 | 0 | 0 | 5 | 0.64 | 0 | 853 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MISERICORDIA1 | 514▲ +1 | 63 | 44 | 1 | 0 | 3 | 4.85 | 0 | 4060 |
| DewKaron (AI) | — | 39 | 25 | 0 | 0 | 6 | 1.15 | 0 | 2219 |
| remonny30018 (AI) | — | 36 | 26 | 0 | 2 | 7 | 0.97 | 0 | 2138 |
| Goqing (AI) | — | 25 | 16 | 0 | 0 | 5 | 1.00 | 0 | 1374 |
| peterman241 (AI) | — | 21 | 13 | 0 | 0 | 6 | 0.53 | 0 | 1040 |
| AlsThoM201 (AI) | — | 9 | 5 | 0 | 12 | 5 | 0.28 | 0 | 1037 |
| Nakeboy (AI) | — | 26 | 2 | 0 | 0 | 10 | 0.42 | 0 | 980 |
| wn3w7uxok (AI) | — | 12 | 3 | 0 | 0 | 4 | 0.52 | 0 | 790 |
| BofBoi (AI) | — | 14 | 4 | 1 | 0 | 6 | 0.36 | 0 | 740 |
| taneking (AI) | — | 12 | 4 | 0 | 0 | 7 | 0.29 | 0 | 588 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:52 | sector_1 | Japan | 0 | |
| 5:18 | sector_1 | Japan | 0 | |
| 8:00 | sector_2 | Japan | 0 | |
| 11:45 | sector_2 | Japan | 0 | |
| 16:18 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.