decode: proto 302 · 1269 stat syncs · 264 zone events · 431 soldier mappings · 1.38s · game 0.7.4.72
Factions: Japan vs USSR — sides not determinable for this mode
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Jhon_Long_silver | 1281 | 80 | 32 | 1 | 3 | 2 | 6.15 | 0 | 3647 |
| GoodMinacurmao (AI) | — | 15 | 12 | 0 | 0 | 1 | 1.36 | 3 | 2150 |
| choron81 | 842▼ -2 | 28 | 6 | 0 | 0 | 0 | 9.33 | 2 | 2120 |
| FixusChao (AI) | — | 22 | 11 | 0 | 0 | 4 | 1.05 | 2 | 1860 |
| nottafall901 (AI) | — | 11 | 5 | 0 | 0 | 2 | 0.73 | 3 | 1850 |
| BeDelin (AI) | — | 12 | 6 | 0 | 6 | 2 | 0.92 | 2 | 1838 |
| ELTORD (AI) | — | 15 | 3 | 0 | 12 | 4 | 0.71 | 1 | 1553 |
| Adrioniont (AI) | — | 18 | 2 | 1 | 0 | 1 | 2.00 | 1 | 1545 |
| garinpocuk2 (AI) | — | 20 | 5 | 0 | 0 | 3 | 1.18 | 1 | 1249 |
| INGAZIN (AI) | — | 13 | 3 | 0 | 0 | 3 | 0.81 | 0 | 520 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| phantosthemoi (AI) | — | 17 | 8 | 1 | 10 | 5 | 0.59 | 0 | 1284 |
| mjhv (AI) | — | 12 | 7 | 0 | 16 | 4 | 0.50 | 0 | 1204 |
| Salam26145 (AI) | — | 22 | 13 | 0 | 0 | 3 | 1.00 | 0 | 1095 |
| sinhronus | 716▼ -17 | 29 | 6 | 0 | 0 | 4 | 1.21 | 0 | 1070 |
| Vispic (AI) | — | 13 | 8 | 0 | 0 | 4 | 0.48 | 0 | 780 |
| Locklet (AI) | — | 13 | 9 | 0 | 0 | 4 | 0.57 | 0 | 775 |
| asdsus20102 (AI) | — | 6 | 6 | 0 | 8 | 4 | 0.29 | 0 | 773 |
| luisio51607 (AI) | — | 11 | 5 | 0 | 0 | 4 | 0.42 | 0 | 635 |
| xurbill (AI) | — | 6 | 4 | 0 | 0 | 4 | 0.29 | 0 | 464 |
| Anromester46355 (AI) | — | 4 | 2 | 0 | 2 | 4 | 0.20 | 0 | 289 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:41 | sector_3_b | Team 1 | 8 | ELTORD, FixusChao, GoodMinacurmao, nottafall901 |
| 6:54 | sector_2_a | Team 1 | 11 | choron81, FixusChao, garinpocuk2, GoodMinacurmao, nottafall901, BeDelin |
| 10:51 | o0h12 | Team 1 | 6 | choron81, Adrioniont, GoodMinacurmao, nottafall901, BeDelin |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.