decode: proto 302 · 2812 stat syncs · 0 zone events · 991 soldier mappings · 9.68s · game 0.7.4.72
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Magwaa | 1176▲ +176 | 59 | 13 | 9 | 0 | 5 | 3.11 | 0 | 6966 |
| xx1214 | 1665▲ +21 | 75 | 11 | 8 | 28 | 6 | 4.17 | 0 | 6823 |
| Cesko_ | 1605▲ +68 | 90 | 34 | 4 | 31 | 9 | 1.88 | 0 | 6808 |
| Stasoslav | 1265▲ +50 | 52 | 11 | 3 | 23 | 8 | 1.11 | 0 | 3559 |
| Kostik_654 | 1188▲ +9 | 47 | 8 | 2 | 6 | 11 | 1.38 | 0 | 2941 |
| kirill2004_andre | 1359▲ +11 | 51 | 12 | 2 | 0 | 11 | 0.96 | 0 | 2568 |
| pedramporan | 1293▲ +21 | 27 | 11 | 0 | 89 | 7 | 0.75 | 0 | 2465 |
| Riotscrake22@psn | 588▼ -21 | 42 | 14 | 0 | 0 | 16 | 0.46 | 0 | 2170 |
| mode_zitrox ✗ | 1030▼ -62 | 40 | 8 | 0 | 2 | 12 | 0.68 | 0 | 1823 |
| pititr6 | 651▼ -30 | 18 | 9 | 0 | 0 | 4 | 0.86 | 0 | 1230 |
| Unkonst (AI) | — | 5 | 1 | 0 | 2 | 1 | 0.62 | 0 | 294 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Factor_of_War | 1657▲ +16 | 66 | 22 | 1 | 56 | 11 | 1.05 | 0 | 5541 |
| YESSIr | 1087▲ +8 | 42 | 6 | 8 | 36 | 10 | 1.24 | 0 | 5206 |
| Mister_Sarcastic | 1443▲ +1 | 52 | 33 | 3 | 0 | 11 | 1.44 | 0 | 4130 |
| Er_Miccio | 783▲ +70 | 54 | 32 | 1 | 20 | 14 | 0.73 | 0 | 3548 |
| Glola | 883▼ -117 | 50 | 17 | 0 | 0 | 11 | 0.88 | 0 | 2975 |
| пъяныйбатя | 1007▲ +11 | 42 | 17 | 0 | 14 | 3 | 2.21 | 0 | 2771 |
| Zemeprace | 795▼ -58 | 34 | 17 | 1 | 16 | 12 | 0.64 | 0 | 2545 |
| dot000 | 801▼ -17 | 33 | 11 | 1 | 12 | 2 | 3.30 | 0 | 2198 |
| SAKERansSAKER123 | 631▼ -103 | 18 | 7 | 0 | 0 | 15 | 0.24 | 0 | 1055 |
| pavlik1922-CZ@psn ✗ | 502▼ -21 | 11 | 6 | 0 | 0 | 9 | 0.31 | 0 | 890 |
| IRYSAND (AI) | — | 1 | 0 | 0 | 8 | 10 | 0.02 | 0 | 629 |
| cccp-ivan ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 9:16 | sector_1 | Axis | 0 | |
| 13:53 | sector_1 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.