decode: proto 304 · 1011 stat syncs · 0 zone events · 401 soldier mappings · 2.23s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| mordredcaptain | 1528▲ +1 | 44 | 25 | 0 | 2 | 3 | 2.32 | 0 | 2653 |
| Andyusha | 1364▼ -4 | 32 | 16 | 1 | 0 | 3 | 2.46 | 0 | 2493 |
| OrionLorne | 1822▲ +1 | 40 | 19 | 1 | 5 | 2 | 2.86 | 0 | 2287 |
| roma_19921 | 1322▼ -2 | 10 | 7 | 1 | 8 | 1 | 0.91 | 0 | 2131 |
| EvilEx69_ | 1689▼ -4 | 12 | 9 | 1 | 3 | 2 | 1.09 | 0 | 1697 |
| 222LION222 | 1598▼ -50 | 26 | 4 | 0 | 0 | 2 | 2.60 | 0 | 1383 |
| Легендавыродков | 1094▼ -10 | 15 | 5 | 1 | 0 | 1 | 1.25 | 0 | 1245 |
| NORMANDIE | 1790▼ -22 | 21 | 9 | 1 | 2 | 2 | 1.31 | 0 | 1178 |
| LKYRK | 1248▼ -54 | 13 | 0 | 2 | 0 | 1 | 2.17 | 0 | 945 |
| КОБА#7 | 400 | 8 | 3 | 0 | 5 | 2 | 0.57 | 0 | 627 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| clrevcn | 1139▲ +46 | 18 | 5 | 1 | 0 | 4 | 0.86 | 0 | 1305 |
| Arh_Angel_ | 2051▲ +23 | 17 | 10 | 1 | 4 | 3 | 1.21 | 0 | 1213 |
| MixelDIo | 1232▲ +19 | 14 | 4 | 0 | 10 | 5 | 0.56 | 0 | 1078 |
| pucsek_gamerpc | 813▲ +38 | 13 | 11 | 0 | 8 | 4 | 0.42 | 0 | 1018 |
| d4нисимо | 1254▲ +254 | 18 | 8 | 0 | 0 | 6 | 0.72 | 0 | 955 |
| АgentGun070 | 969▲ +90 | 14 | 9 | 0 | 0 | 3 | 1.40 | 0 | 818 |
| oRpheus | 400 | 11 | 4 | 0 | 0 | 5 | 0.33 | 0 | 470 |
| Sir_Pal ✗ | 1224▼ -1 | 7 | 2 | 0 | 5 | 4 | 0.37 | 0 | 372 |
| O54 | 983▼ -2 | 4 | 3 | 0 | 2 | 6 | 0.14 | 0 | 238 |
| Sentonast22253 (AI) | — | 3 | 3 | 0 | 0 | 2 | 0.25 | 0 | 220 |
| LLlypuk_56 ✗ | 728▼ -2 | 3 | 2 | 0 | 0 | 2 | 0.38 | 0 | 150 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:50 | sector_1 | USSR | 0 | |
| 3:05 | sector_1 | USSR | 0 | |
| 4:57 | sector_2 | USSR | 0 | |
| 5:01 | sector_2 | USSR | 0 | |
| 6:57 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.