decode: proto 304 · 2202 stat syncs · 830 zone events · 861 soldier mappings · 5.89s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| KubusSc7 | 1582▲ +48 | 69 | 50 | 1 | 11 | 7 | 2.30 | 2 | 5195 |
| jagfaof ✗ | 1410▼ -4 | 36 | 16 | 1 | 15 | 6 | 1.09 | 0 | 2351 |
| DracoSpace (AI) | — | 22 | 20 | 1 | 4 | 11 | 0.37 | 1 | 2204 |
| Crosts (AI) | — | 16 | 11 | 0 | 6 | 10 | 0.29 | 1 | 2064 |
| Deathdead5292@live | 750▼ -2 | 44 | 17 | 1 | 0 | 11 | 0.75 | 0 | 2055 |
| AnestiK10194 (AI) | — | 16 | 9 | 0 | 12 | 12 | 0.23 | 0 | 1363 |
| Minine (AI) | — | 12 | 6 | 1 | 8 | 11 | 0.21 | 0 | 1242 |
| GARE (AI) | — | 11 | 5 | 0 | 4 | 10 | 0.19 | 0 | 1073 |
| leechuggen (AI) | — | 8 | 5 | 0 | 2 | 13 | 0.11 | 1 | 1054 |
| Rosuhard92089 (AI) | — | 12 | 5 | 0 | 2 | 13 | 0.17 | 1 | 798 |
| Taastoce (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 戈кıуo人 | 1451▲ +1 | 151 | 17 | 3 | 0 | 3 | 11.62 | 0 | 6255 |
| ImHavingFun | 1154▲ +19 | 141 | 20 | 1 | 8 | 3 | 7.42 | 0 | 6148 |
| julian554327 | 1303▼ -1 | 100 | 14 | 4 | 0 | 5 | 5.00 | 0 | 5015 |
| YuіHіbіki | 1506▼ -12 | 66 | 3 | 2 | 0 | 1 | 11.00 | 0 | 3270 |
| doochertha (AI) | — | 24 | 19 | 0 | 10 | 5 | 0.77 | 0 | 1692 |
| DanielMG (AI) | — | 28 | 12 | 0 | 2 | 6 | 0.78 | 0 | 1402 |
| xdmyson (AI) | — | 20 | 12 | 0 | 0 | 7 | 0.56 | 0 | 1012 |
| Danneicos (AI) | — | 17 | 11 | 0 | 0 | 6 | 0.52 | 0 | 968 |
| ZheeTAME (AI) | — | 11 | 5 | 0 | 6 | 7 | 0.27 | 0 | 738 |
| IgaTuan123 (AI) | — | 4 | 4 | 0 | 4 | 5 | 0.14 | 0 | 404 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:54 | sector_1_b | Axis | 4 | KubusSc7, Rosuhard92089 |
| 13:46 | sector_2_b | Axis | 8 | KubusSc7, DracoSpace, leechuggen, Crosts |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.