decode: proto 304 · 1581 stat syncs · 0 zone events · 656 soldier mappings · 4.24s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| -Firewasp- | 1530▲ +12 | 146 | 91 | 0 | 10 | 3 | 7.68 | 0 | 9443 |
| ____________174_ | 1097▼ -46 | 24 | 3 | 6 | 0 | 1 | 8.00 | 0 | 3450 |
| HXNXY | 1457▼ -11 | 43 | 27 | 1 | 0 | 5 | 1.43 | 0 | 3135 |
| Makca1991 | 976▲ +13 | 39 | 25 | 1 | 9 | 4 | 2.79 | 0 | 2559 |
| tookkit (AI) | — | 4 | 3 | 0 | 6 | 2 | 0.27 | 0 | 1479 |
| jokiklove (AI) | — | 9 | 7 | 0 | 0 | 2 | 0.82 | 0 | 1077 |
| Zamar (AI) | — | 11 | 11 | 0 | 0 | 4 | 0.52 | 0 | 1026 |
| muyhyjsho (AI) | — | 3 | 2 | 0 | 0 | 3 | 0.18 | 0 | 893 |
| SwiftBoi (AI) | — | 10 | 6 | 0 | 0 | 4 | 0.48 | 0 | 593 |
| GoodMinacurmao | 991▼ -66 | 87 | 0 | 0 | 0 | 0 | 3.48 | 0 | 0 |
| putthanim78 (AI) | — | 4 | 0 | 0 | 0 | 0 | 0.80 | 0 | 0 |
| rioninjanveytoo (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| xurbill (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 湖边的晨天 | 1082▼ -10 | 24 | 16 | 4 | 0 | 9 | 0.53 | 0 | 2840 |
| RAMA_434 | 1288▲ +20 | 33 | 23 | 0 | 15 | 8 | 0.73 | 0 | 2659 |
| Gabri_65 | 812▼ -9 | 32 | 14 | 1 | 0 | 8 | 0.80 | 0 | 1710 |
| leamioheboy (AI) | — | 10 | 9 | 0 | 12 | 7 | 0.23 | 0 | 1038 |
| Gygabyte777 | 928▼ -72 | 18 | 11 | 0 | 0 | 4 | 0.62 | 0 | 950 |
| junklessa (AI) | — | 13 | 10 | 0 | 0 | 8 | 0.29 | 0 | 809 |
| Superlocky (AI) | — | 12 | 5 | 0 | 0 | 5 | 0.46 | 0 | 510 |
| Jozao2000 (AI) | — | 9 | 3 | 0 | 2 | 6 | 0.25 | 0 | 442 |
| Taceboy (AI) | — | 4 | 1 | 0 | 6 | 5 | 0.12 | 0 | 368 |
| jacobpony | 960▲ +23 | 20 | 0 | 0 | 0 | 0 | 0.83 | 0 | 0 |
| qt853501 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| olayaluldason (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| AdamAster91334 (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| RicanShadoi (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:52 | sector_1 | Japan | 0 | |
| 3:19 | sector_1 | Japan | 0 | |
| 8:54 | sector_2 | Japan | 0 | |
| 9:57 | sector_2 | Japan | 0 | |
| 13:49 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.