decode: proto 304 · 2704 stat syncs · 712 zone events · 997 soldier mappings · 9.25s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 呆唯被佳树绕侧无法战胜 | — | 82 | 40 | 6 | 16 | 10 | 1.95 | 0 | 6818 |
| 四十年来家国三千里地山河 | — | 92 | 29 | 6 | 23 | 7 | 3.54 | 0 | 6593 |
| FuSheng011 | — | 82 | 7 | 5 | 11 | 8 | 2.34 | 0 | 5296 |
| Kiro_101 | — | 74 | 17 | 0 | 0 | 10 | 1.64 | 0 | 3157 |
| ReferredWings26@live | — | 38 | 9 | 2 | 18 | 6 | 1.06 | 0 | 2974 |
| RussianKing2013@psn | — | 44 | 10 | 0 | 14 | 14 | 0.81 | 0 | 2243 |
| Libinos | — | 40 | 11 | 0 | 0 | 9 | 0.75 | 0 | 1650 |
| Kot_Snaiper74 | — | 29 | 10 | 0 | 0 | 7 | 0.78 | 0 | 1400 |
| steeldragon2019@psn | — | 23 | 11 | 0 | 0 | 9 | 0.35 | 0 | 1180 |
| LilWay (AI) | — | 7 | 2 | 0 | 10 | 8 | 0.16 | 0 | 384 |
| sup333 ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 20 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| MortarDanger | — | 64 | 41 | 9 | 0 | 4 | 4.92 | 0 | 8240 |
| runrabbitrun | — | 103 | 56 | 1 | 16 | 7 | 2.45 | 0 | 5809 |
| 金金是1 | — | 49 | 29 | 0 | 28 | 8 | 1.02 | 1 | 4269 |
| ueinacko | — | 40 | 26 | 2 | 11 | 12 | 0.61 | 0 | 3885 |
| 100式大小姐想让我告白 | — | 49 | 35 | 0 | 7 | 9 | 1.00 | 0 | 3447 |
| mangocookies27 | — | 56 | 28 | 3 | 5 | 13 | 0.97 | 0 | 3322 |
| STRELOK_543 | — | 30 | 24 | 0 | 0 | 17 | 0.51 | 1 | 2445 |
| tankist_danil17@psn ✗ | — | 13 | 5 | 0 | 16 | 8 | 0.25 | 1 | 2019 |
| tstron1231 (AI) | — | 10 | 2 | 0 | 0 | 11 | 0.17 | 1 | 1050 |
| lilSmileySSK@live | — | 16 | 6 | 0 | 0 | 11 | 0.33 | 0 | 975 |
| hotohototanken@psn ✗ | — | 4 | 3 | 0 | 0 | 3 | 0.31 | 0 | 230 |
| qud4xz4he8 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.14 | 0 | 0 |
| CanatOOTNasir (AI) | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 8:16 | sector_1_a | USSR | 12 | 金金是1, tankist_danil17@psn, STRELOK_543, tstron1231 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.