decode: proto 304 · 1539 stat syncs · 0 zone events · 625 soldier mappings · 4.37s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DEFYAN944083@live | 1438▲ +11 | 113 | 73 | 2 | 9 | 5 | 3.90 | 0 | 6957 |
| PanzerMaciek@live | 400 | 53 | 35 | 0 | 0 | 5 | 2.79 | 0 | 3745 |
| StefLaiby (AI) | — | 20 | 12 | 0 | 0 | 5 | 0.74 | 0 | 1735 |
| gabro64193 (AI) | — | 20 | 11 | 0 | 0 | 5 | 0.74 | 0 | 1355 |
| andnornest2101 (AI) | — | 26 | 12 | 0 | 0 | 4 | 0.93 | 0 | 1320 |
| Tuderio002 (AI) | — | 11 | 5 | 0 | 14 | 6 | 0.35 | 0 | 1207 |
| Omebutper (AI) | — | 14 | 10 | 0 | 4 | 5 | 0.54 | 0 | 1079 |
| PangGaming (AI) | — | 12 | 10 | 0 | 0 | 5 | 0.48 | 0 | 985 |
| Esgal91 (AI) | — | 15 | 4 | 0 | 0 | 4 | 0.60 | 0 | 948 |
| Jung34018 (AI) | — | 5 | 3 | 0 | 0 | 5 | 0.19 | 0 | 923 |
| taynovgranking (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| levantengame91 (AI) | — | 27 | 14 | 0 | 18 | 5 | 0.93 | 0 | 2058 |
| luisevm (AI) | — | 34 | 17 | 0 | 2 | 5 | 1.21 | 0 | 1748 |
| LocaLoks (AI) | — | 22 | 12 | 1 | 0 | 6 | 0.63 | 0 | 1408 |
| MarToShar (AI) | — | 26 | 6 | 1 | 0 | 4 | 1.04 | 0 | 1375 |
| BaliMenoss (AI) | — | 16 | 10 | 0 | 12 | 7 | 0.43 | 0 | 1328 |
| Gimlycpp@live ✗ | 752▼ -14 | 33 | 8 | 0 | 0 | 4 | 1.94 | 0 | 1320 |
| hangzadahae (AI) | — | 24 | 11 | 0 | 2 | 5 | 0.86 | 0 | 1224 |
| Hiphrouser (AI) | — | 14 | 11 | 0 | 8 | 2 | 1.08 | 0 | 1064 |
| NobioTripple (AI) | — | 22 | 8 | 0 | 0 | 4 | 0.96 | 0 | 930 |
| Demonixx2312 (AI) | — | 21 | 9 | 0 | 0 | 5 | 0.68 | 0 | 930 |
| mivery111 (AI) | — | 15 | 2 | 0 | 0 | 6 | 0.45 | 0 | 620 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:30 | sector_1 | Japan | 0 | |
| 8:04 | sector_2 | Japan | 0 | |
| 9:20 | sector_2 | Japan | 0 | |
| 12:29 | sector_3 | Japan | 0 | |
| 16:32 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.