decode: proto 304 · 1506 stat syncs · 0 zone events · 563 soldier mappings · 6.66s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| hoprisha | 1333▲ +14 | 100 | 6 | 1 | 0 | 0 | 100.00 | 0 | 4660 |
| Красныйсмех | 1691▲ +5 | 18 | 2 | 2 | 119 | 5 | 0.78 | 0 | 2986 |
| dedkey | 1680▲ +3 | 59 | 11 | 0 | 20 | 7 | 1.97 | 0 | 2886 |
| lоmtik | 1253▲ +1 | 33 | 3 | 1 | 6 | 4 | 2.06 | 0 | 1833 |
| SonStalina300303 | 400 | 29 | 0 | 0 | 0 | 6 | 1.32 | 0 | 1310 |
| dima22081488 | 1186▼ -112 | 30 | 0 | 0 | 0 | 7 | 1.11 | 0 | 1220 |
| 乂乇几_卂丨 | 400 | 22 | 3 | 0 | 0 | 4 | 1.29 | 0 | 995 |
| gtgud4191 (AI) | — | 2 | 1 | 0 | 0 | 3 | 0.12 | 0 | 394 |
| s2zexefwnn (AI) | — | 7 | 3 | 0 | 2 | 4 | 0.28 | 0 | 342 |
| T3MPSHA (AI) | — | 1 | 0 | 0 | 0 | 3 | 0.07 | 0 | 34 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BloodAlchemist | 1428▲ +34 | 61 | 55 | 3 | 0 | 6 | 2.90 | 0 | 4749 |
| Tankarin (AI) | — | 11 | 1 | 0 | 40 | 8 | 0.25 | 0 | 1937 |
| onarico#1 | 648▲ +15 | 22 | 11 | 0 | 22 | 12 | 0.42 | 0 | 1728 |
| ivan9589856 ✗ | 864▼ -33 | 28 | 21 | 0 | 0 | 7 | 0.97 | 0 | 1623 |
| Cy8126 | 658▲ +26 | 19 | 17 | 1 | 0 | 3 | 1.58 | 0 | 1550 |
| Opm15jt ✗ | 779▼ -32 | 11 | 3 | 0 | 0 | 6 | 0.39 | 0 | 870 |
| LZH0623 | 688▼ -2 | 4 | 4 | 1 | 0 | 2 | 0.50 | 0 | 770 |
| DenerRicci@live | 448▼ -4 | 14 | 6 | 0 | 0 | 8 | 0.31 | 0 | 685 |
| sashko199727 | 400 | 11 | 3 | 0 | 0 | 4 | 0.61 | 0 | 560 |
| kwinl12169 (AI) | — | 1 | 0 | 0 | 12 | 4 | 0.04 | 0 | 484 |
| irishka230 ✗ | 400 | 5 | 1 | 0 | 0 | 5 | 0.22 | 0 | 180 |
| FallMax (AI) | — | 0 | 0 | 0 | 2 | 0 | 0.00 | 0 | 74 |
| AtaMint (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.50 | 0 | 34 |
| manjisans48 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:17 | sector_1 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.