decode: proto 304 · 3219 stat syncs · 0 zone events · 1183 soldier mappings · 7.16s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| KingClone1999@live | 945▲ +8 | 106 | 66 | 3 | 1 | 6 | 3.12 | 0 | 6820 |
| IDAO611 (AI) | — | 57 | 32 | 0 | 34 | 13 | 0.81 | 0 | 4564 |
| maloatatas13 (AI) | — | 51 | 24 | 0 | 40 | 11 | 0.86 | 0 | 4401 |
| likajeanani (AI) | — | 63 | 32 | 0 | 0 | 10 | 1.21 | 0 | 3659 |
| SolianBlack (AI) | — | 60 | 28 | 1 | 0 | 12 | 0.97 | 0 | 3515 |
| percyzhayo (AI) | — | 56 | 30 | 0 | 0 | 12 | 0.89 | 0 | 3444 |
| PosedocsonPro (AI) | — | 38 | 27 | 0 | 24 | 12 | 0.59 | 0 | 3380 |
| cowenreado892 (AI) | — | 50 | 28 | 1 | 0 | 11 | 0.83 | 0 | 3378 |
| jrpxz7bwo (AI) | — | 40 | 29 | 0 | 18 | 12 | 0.66 | 0 | 3299 |
| zaposnai (AI) | — | 37 | 21 | 0 | 0 | 11 | 0.65 | 0 | 2023 |
| SkinnyPete9926@live ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Jojomus4667@live | 1395▲ +36 | 99 | 66 | 1 | 26 | 10 | 2.15 | 0 | 5884 |
| shaowatere09 (AI) | — | 62 | 29 | 0 | 32 | 10 | 1.03 | 0 | 4278 |
| tarjangames (AI) | — | 64 | 40 | 0 | 16 | 10 | 1.14 | 0 | 4084 |
| Evilbat3039 (AI) | — | 47 | 29 | 0 | 26 | 11 | 0.71 | 0 | 3748 |
| Inmin46473 (AI) | — | 61 | 30 | 0 | 8 | 10 | 0.97 | 0 | 3614 |
| zox00 (AI) | — | 60 | 37 | 0 | 0 | 8 | 1.40 | 0 | 3289 |
| Mramsterand (AI) | — | 56 | 32 | 0 | 0 | 11 | 0.90 | 0 | 3134 |
| fantron76 (AI) | — | 46 | 35 | 0 | 0 | 10 | 0.84 | 0 | 2730 |
| Prekyal (AI) | — | 40 | 29 | 0 | 0 | 10 | 0.78 | 0 | 2584 |
| op282b8uwo (AI) | — | 37 | 25 | 0 | 0 | 11 | 0.61 | 0 | 2195 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:03 | sector_1 | Japan | 0 | |
| 16:56 | sector_1 | Japan | 0 | |
| 20:30 | sector_2 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.