decode: proto 304 · 2475 stat syncs · 1346 zone events · 920 soldier mappings · 4.17s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Max19229008@live ✗ | 400▲ +150 | 113 | 93 | 2 | 39 | 7 | 4.19 | 1 | 8749 |
| sebatemotis (AI) | — | 36 | 28 | 0 | 0 | 9 | 0.72 | 1 | 2960 |
| Redisthiculat (AI) | — | 38 | 32 | 0 | 0 | 10 | 0.73 | 1 | 2854 |
| phillesvindal (AI) | — | 43 | 21 | 0 | 0 | 15 | 0.55 | 1 | 2630 |
| Domintibalad (AI) | — | 33 | 22 | 0 | 2 | 17 | 0.37 | 1 | 2624 |
| cocoficiac6 (AI) | — | 27 | 12 | 0 | 14 | 6 | 0.79 | 1 | 2274 |
| SirPick (AI) | — | 29 | 22 | 0 | 0 | 6 | 0.83 | 2 | 2255 |
| DEDMORNET (AI) | — | 21 | 8 | 2 | 16 | 4 | 0.88 | 0 | 2134 |
| eRy80 (AI) | — | 33 | 14 | 0 | 0 | 5 | 1.10 | 1 | 1930 |
| itpieldax (AI) | — | 17 | 13 | 0 | 0 | 6 | 0.49 | 0 | 980 |
| Tuzchir (AI) | — | 10 | 8 | 0 | 10 | 3 | 0.50 | 0 | 898 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Salva13vita@live | 1110▼ -17 | 143 | 58 | 5 | 7 | 11 | 2.92 | 0 | 7427 |
| DaGodEmprah@live | 922▼ -216 | 92 | 29 | 3 | 28 | 6 | 2.88 | 0 | 5269 |
| MasterScot (AI) | — | 37 | 22 | 0 | 0 | 8 | 0.74 | 0 | 2495 |
| Duachoputzalo (AI) | — | 35 | 17 | 0 | 16 | 6 | 1.00 | 0 | 2298 |
| arimondark15 (AI) | — | 35 | 14 | 0 | 8 | 6 | 0.92 | 0 | 2044 |
| jabuone (AI) | — | 30 | 19 | 0 | 0 | 8 | 0.64 | 0 | 1764 |
| erakinki75 (AI) | — | 24 | 13 | 0 | 6 | 6 | 0.60 | 0 | 1518 |
| Krex59316 (AI) | — | 29 | 12 | 0 | 2 | 8 | 0.63 | 0 | 1467 |
| phuntov (AI) | — | 24 | 16 | 0 | 0 | 6 | 0.63 | 0 | 1323 |
| Telium (AI) | — | 22 | 14 | 0 | 0 | 6 | 0.63 | 0 | 1140 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:22 | sector_1_a | Japan | 26 | Max19229008@live, cocoficiac6, SirPick, eRy80, sebatemotis, Redisthiculat, phillesvindal, Domintibalad |
| 11:18 | sector_2_b | Japan | 4 | SirPick |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.