decode: proto 304 · 1887 stat syncs · 0 zone events · 776 soldier mappings · 3.34s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Fredy1235@live | 1610▲ +1 | 132 | 33 | 3 | 33 | 2 | 10.15 | 0 | 8777 |
| PlaneLlama49534@live | 719▼ -46 | 70 | 56 | 0 | 0 | 4 | 4.12 | 0 | 4670 |
| armith7 (AI) | — | 49 | 29 | 0 | 2 | 8 | 1.11 | 0 | 3086 |
| YouCS (AI) | — | 33 | 18 | 0 | 0 | 5 | 1.22 | 0 | 2348 |
| nuabglove (AI) | — | 26 | 12 | 0 | 0 | 7 | 0.67 | 0 | 2243 |
| cspichoc01 (AI) | — | 28 | 16 | 0 | 0 | 7 | 0.70 | 0 | 1863 |
| vapikeT (AI) | — | 33 | 9 | 0 | 0 | 6 | 1.10 | 0 | 1595 |
| worejoe (AI) | — | 18 | 12 | 0 | 0 | 5 | 0.56 | 0 | 1483 |
| XiaoTech11 (AI) | — | 16 | 9 | 1 | 0 | 5 | 0.64 | 0 | 1265 |
| M1D57350 (AI) | — | 18 | 10 | 0 | 4 | 4 | 0.75 | 0 | 1177 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| BOYDYCO@live | 493▲ +4 | 41 | 16 | 1 | 56 | 0 | 20.50 | 0 | 3394 |
| abe4p1ara7 (AI) | — | 41 | 27 | 2 | 4 | 9 | 0.77 | 0 | 2779 |
| Hentikasan (AI) | — | 27 | 4 | 0 | 20 | 10 | 0.48 | 0 | 1754 |
| FeuthMorse (AI) | — | 29 | 16 | 0 | 0 | 8 | 0.67 | 0 | 1584 |
| tstron1231 (AI) | — | 24 | 8 | 0 | 14 | 10 | 0.44 | 0 | 1500 |
| Tormelari (AI) | — | 24 | 11 | 0 | 6 | 8 | 0.53 | 0 | 1368 |
| daggycrashfan (AI) | — | 26 | 17 | 0 | 0 | 7 | 0.72 | 0 | 1340 |
| Marley84803 (AI) | — | 24 | 14 | 0 | 0 | 8 | 0.53 | 0 | 1290 |
| MrTigneman (AI) | — | 19 | 9 | 0 | 0 | 8 | 0.44 | 0 | 960 |
| PabloCachin (AI) | — | 18 | 8 | 0 | 0 | 9 | 0.40 | 0 | 824 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:17 | sector_1 | Japan | 0 | |
| 3:25 | sector_1 | Japan | 0 | |
| 7:53 | sector_2 | Japan | 0 | |
| 14:33 | sector_2 | Japan | 0 | |
| 21:05 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.