decode: proto 304 · 2162 stat syncs · 654 zone events · 742 soldier mappings · 3.69s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Perthebear@live | 751▼ -1 | 82 | 34 | 2 | 0 | 10 | 1.91 | 1 | 5174 |
| Brawn51698 (AI) | — | 34 | 19 | 0 | 12 | 9 | 0.60 | 1 | 2949 |
| stang14 (AI) | — | 19 | 8 | 0 | 22 | 5 | 0.76 | 1 | 2584 |
| combistise (AI) | — | 17 | 4 | 0 | 18 | 7 | 0.47 | 1 | 1819 |
| gorbel14 (AI) | — | 22 | 12 | 0 | 0 | 9 | 0.46 | 0 | 1760 |
| deb02002@live ✗ | — | 17 | 3 | 2 | 0 | 1 | 4.25 | 0 | 1305 |
| scharrisperini (AI) | — | 17 | 4 | 0 | 0 | 5 | 0.65 | 0 | 1140 |
| Snack44509 (AI) | — | 14 | 9 | 0 | 0 | 7 | 0.34 | 0 | 1040 |
| NGCaltr (AI) | — | 20 | 7 | 0 | 0 | 8 | 0.49 | 0 | 930 |
| Nathtomp (AI) | — | 19 | 2 | 1 | 0 | 8 | 0.44 | 0 | 824 |
| haymminor (AI) | — | 11 | 5 | 0 | 0 | 5 | 0.37 | 0 | 540 |
| Ridtaak45590 (AI) | — | 3 | 0 | 0 | 0 | 0 | 0.60 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| gilgamesh5543@live | 1003▲ +7 | 100 | 40 | 1 | 2 | 7 | 2.70 | 1 | 6422 |
| Butonkil8226@live | 815▼ -128 | 74 | 6 | 2 | 0 | 3 | 6.17 | 0 | 3990 |
| LeyasnalDead (AI) | — | 38 | 20 | 0 | 4 | 6 | 1.09 | 0 | 3089 |
| nikkieratmont (AI) | — | 24 | 15 | 0 | 16 | 6 | 0.67 | 1 | 2919 |
| Handson1231 (AI) | — | 31 | 12 | 1 | 20 | 7 | 0.76 | 0 | 2784 |
| ImageLonkYoung (AI) | — | 30 | 15 | 0 | 0 | 6 | 0.81 | 1 | 2675 |
| moonelogentort (AI) | — | 35 | 16 | 0 | 0 | 5 | 1.25 | 0 | 2510 |
| luisevm (AI) | — | 31 | 14 | 1 | 0 | 7 | 0.86 | 0 | 2170 |
| Gomind52689 (AI) | — | 13 | 7 | 0 | 0 | 4 | 0.65 | 1 | 1045 |
| mazminiel15 (AI) | — | 7 | 3 | 0 | 0 | 1 | 0.70 | 1 | 575 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:50 | sector_3 | Team 2 | 10 | gilgamesh5543@live, ImageLonkYoung, mazminiel15, nikkieratmont, Gomind52689 |
| 9:30 | sector_2_b | USSR | 5 | Perthebear@live, combistise, stang14, Brawn51698 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.