decode: proto 304 · 2413 stat syncs · 832 zone events · 1011 soldier mappings · 5.23s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Spontania | 1696▲ +7 | 181 | 39 | 2 | 0 | 6 | 5.32 | 0 | 9170 |
| TheOpeMaster | 435▼ -1 | 65 | 12 | 1 | 3 | 11 | 1.25 | 0 | 3089 |
| Mung_Ming_VBerTH | 1482▼ -1 | 66 | 4 | 4 | 7 | 6 | 1.83 | 0 | 3088 |
| r3312 ✗ | 1255▼ -28 | 31 | 0 | 4 | 0 | 3 | 3.10 | 0 | 2700 |
| Wakoman#1 | 519▼ -14 | 36 | 9 | 2 | 15 | 7 | 1.24 | 0 | 2243 |
| Inaap (AI) | — | 22 | 16 | 0 | 2 | 14 | 0.31 | 0 | 1312 |
| nikotigler (AI) | — | 18 | 11 | 0 | 8 | 10 | 0.33 | 0 | 1254 |
| statdo0413 (AI) | — | 16 | 7 | 0 | 2 | 11 | 0.28 | 0 | 862 |
| neboi (AI) | — | 12 | 6 | 0 | 4 | 10 | 0.23 | 0 | 776 |
| Disikka (AI) | — | 10 | 5 | 0 | 0 | 14 | 0.15 | 0 | 490 |
| CopyandoCorn (AI) | — | 2 | 2 | 0 | 0 | 1 | 0.40 | 0 | 120 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Luchs3 | 1569▲ +42 | 205 | 156 | 1 | 6 | 7 | 3.94 | 5 | 13799 |
| jeamerRokosov | 931▲ +4 | 46 | 14 | 6 | 12 | 3 | 3.29 | 0 | 4699 |
| yawa | 958▼ -42 | 62 | 20 | 1 | 2 | 5 | 2.21 | 0 | 3638 |
| nzxl | 679▼ -43 | 61 | 17 | 1 | 0 | 8 | 1.27 | 0 | 2893 |
| nexyk4b4zg (AI) | — | 14 | 7 | 0 | 4 | 7 | 0.37 | 3 | 1844 |
| Ique70050 (AI) | — | 13 | 7 | 1 | 2 | 11 | 0.21 | 1 | 1358 |
| fdasts8p8h (AI) | — | 21 | 9 | 0 | 0 | 9 | 0.36 | 0 | 1190 |
| TheLongq (AI) | — | 13 | 7 | 0 | 0 | 12 | 0.21 | 1 | 1065 |
| Filiperios (AI) | — | 19 | 3 | 0 | 0 | 8 | 0.43 | 0 | 950 |
| sos2334 (AI) | — | 4 | 2 | 0 | 2 | 12 | 0.06 | 0 | 309 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 6:14 | sector_1 | Western Allies | 4 | Luchs3, nexyk4b4zg |
| 8:29 | sector_2 | Western Allies | 4 | Luchs3, nexyk4b4zg |
| 13:26 | sector_3 | Western Allies | 3 | Luchs3 |
| 16:41 | sector_4 | Western Allies | 3 | Luchs3 |
| 22:15 | sector_5 | Western Allies | 8 | Luchs3, Ique70050, nexyk4b4zg, TheLongq |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.