decode: proto 304 · 3423 stat syncs · 834 zone events · 1209 soldier mappings · 9.68s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| kirimbass | — | 127 | 48 | 2 | 11 | 8 | 3.97 | 1 | 8292 |
| 曾德帅 | — | 102 | 44 | 5 | 52 | 15 | 1.36 | 1 | 8123 |
| 苏州高等职业技术学校 | — | 92 | 45 | 4 | 2 | 16 | 1.01 | 0 | 6060 |
| skullcobra | — | 44 | 25 | 1 | 30 | 10 | 0.96 | 3 | 5796 |
| nikolayrus | — | 51 | 23 | 3 | 6 | 7 | 1.76 | 2 | 5229 |
| Adam782787 | — | 54 | 29 | 2 | 5 | 11 | 0.84 | 3 | 4405 |
| AXSDF_@psn | — | 57 | 28 | 0 | 4 | 15 | 0.63 | 1 | 4162 |
| J3GGu_ | — | 37 | 23 | 0 | 0 | 6 | 1.68 | 1 | 2830 |
| ePmaN | — | 44 | 8 | 0 | 0 | 7 | 1.52 | 2 | 2320 |
| emisl248 ✗ | — | 10 | 1 | 0 | 0 | 6 | 0.28 | 0 | 950 |
| beitle407 (AI) | — | 6 | 2 | 0 | 0 | 6 | 0.20 | 1 | 679 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| НочнойДозор | — | 29 | 2 | 11 | 15 | 4 | 1.38 | 0 | 6053 |
| Flaggerrr | — | 99 | 53 | 3 | 0 | 10 | 1.46 | 0 | 5295 |
| SV45 | — | 95 | 40 | 1 | 5 | 13 | 1.16 | 0 | 4778 |
| DaRUMA_IIII@psn | — | 69 | 5 | 1 | 27 | 8 | 1.64 | 0 | 3433 |
| timetohunt | — | 60 | 14 | 1 | 4 | 12 | 0.98 | 0 | 3196 |
| Kazio-kociak@psn | — | 19 | 9 | 2 | 80 | 13 | 0.32 | 0 | 3129 |
| Rosegipss | — | 62 | 32 | 0 | 0 | 9 | 1.09 | 0 | 2970 |
| annehuovinen | — | 45 | 14 | 0 | 0 | 16 | 0.41 | 0 | 2050 |
| daro1980 | — | 45 | 10 | 0 | 0 | 14 | 0.71 | 0 | 1720 |
| hutovia (AI) | — | 6 | 2 | 0 | 14 | 12 | 0.10 | 0 | 670 |
| Mr_sans#1 ✗ | — | 4 | 0 | 0 | 0 | 2 | 0.67 | 0 | 140 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:19 | sector_1_a | Axis | 7 | AXSDF_@psn, skullcobra, Adam782787 |
| 3:48 | sector_2_b | Axis | 6 | nikolayrus, kirimbass, skullcobra, Adam782787, 曾德帅 |
| 15:12 | sector_3_c | Axis | 2 | ePmaN, beitle407 |
| 20:36 | sector_4_c | Axis | 9 | nikolayrus, J3GGu_, skullcobra, Adam782787, ePmaN |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.