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Manchuria CityInvasion (counter) · invasion · SQUADS · standard
2026-06-17 13:32start (UTC)
25:20length
886kills
Japanwinner

decode: proto 304 · 2410 stat syncs · 904 zone events · 923 soldier mappings · 4.45s · game 0.7.5.78

Scoreboard

Japan (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
JustJulesVV@live438▲ +38140593034.8306820
SEreGa1969861@live1175▲ +71275702129.7706482
SalariedBard648@live687▼ -487350153.9504084
GUGECatSan (AI)41200661.4602268
Flexus (AI)33220860.8902129
Nojuzkhanggot (AI)36190270.8401824
XxAryan (AI)29131061.0401625
op282b8uwo (AI)27150651.1701574
Bone26461 (AI)261101041.0401514
pinhasoreyosei (AI)241101250.8901228
h282518819 (AI)1300002.6000

USSR (11)

PlayerEloKillsObj KVehEngSqd DK/DCapsScore
fbley111211 (AI)382601680.8323474
Kirisher20616 (AI)36220090.6802495
jokerossakx (AI)2412030110.3302378
LeyasnalDead (AI)231800100.3912350
Simples28399 (AI)201403490.3302303
zbc14dngzz (AI)3020112120.4202114
DeRy (AI)2411122100.3902018
Kowedgollen (AI)24170090.4111755
Konath (AI)221100100.3911730
Picka (AI)21120090.3911440
SAVAGE2235618@live 000010.0000

Captures

1–2 of 2 captures
per page
Time ZoneTeamSoldiersCredited players
5:32sector_1_aUSSR12LeyasnalDead, Kowedgollen, fbley111211
14:31sector_2_aUSSR9Picka, Konath, fbley111211
1–2 of 2 captures
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All decoded stats (300 values) — raw JSON

1–22 of 22 players
per page
Playerbattle_timedeathsfriendly_fire_squad_spawnssquad_deathsbattle_score best_possessed_infantry_killstreakkillskills_by_playerassistsengineer_building_usageengineer_rally_point_usagekills_while_attacking_pointkills_while_defending_pointlong_range_killspoints_capturedtank_killsbest_killstreak_riflebest_possessed_infantry_killstreak_10engineer_ammo_box_usagefortification_destoyedheadshotsrifle_killsbest_killstreak_machine_gunbest_killstreak_semiautobest_killstreak_submachine_gunfortification_builtkills_by_anti_tank_kindkills_by_assault_kindkills_by_engineer_kindkills_by_mgun_kindkills_by_rifle_kindkills_by_sniper_kindmachine_gun_killssemiauto_killssubmachine_gun_killstank_spotsbest_killstreak_grenadebest_killstreak_meleebest_killstreak_pistolgrenade_killsinfantry_mine_killskills_by_engineer_buildingslauncher_killsmelee_killspistol_killstank_kills_by_anti_tank_kind
TOTAL254218731651475160511583153612585771632621486303854747663556107292297475118291912415521810163
JustJulesVV@live1426294368202014011420593241183726970194826818452103
SEreGa1969861@live139113326482241271212064572122182454792731537457311516
SalariedBard648@live1380226540842187771335641118219114372793723118
fbley111211 (AI)117846983474338153882612
Kirisher20616 (AI)1189539924956362472231
jokerossakx (AI)117072121123782241011515121
LeyasnalDead (AI)122359111023501239418122
Simples28399 (AI)121160109230312052171714
GUGECatSan (AI)13312876226834116113320
Flexus (AI)13203776212953317744221
zbc14dngzz (AI)1131721312211433015266201
DeRy (AI)11936111102018224921111111
Nojuzkhanggot (AI)1261438718243361951119
Kowedgollen (AI)1239591091755224741711
Konath (AI)12125711101730222115111
XxAryan (AI)1300287616253291910131
op282b8uwo (AI)1354235515744271643315
Bone26461 (AI)134925541514226114541111
Picka (AI)120554109144032110121
pinhasoreyosei (AI)13272765122852311161115
SAVAGE2235618@live31511
h282518819 (AI)
1–22 of 22 players
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Weapon breakdown

1–25 of 232 weapon rows12310next ›
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Player WeaponKills
environment / unattributed9
Bone26461Madsen7
Bone26461Explosion Pack5
Bone26461Mosin M91 304
Bone26461Berezin Smg3
Bone26461Mosin M443
Bone26461Fedorov Rifle 5 Rounds2
Bone26461Mosin M912
Bone26461Sks 442
Bone26461Mosin M19071
Bone26461Pps 431
Bone26461Winchester 18951
DeRyExplosion Pack8
DeRyArisaka Type 99 Long Sniper5
DeRyArisaka Type 38 Carbine3
DeRyType Hei Rifle2
DeRyArisaka Type 381
DeRyArisaka Type 99 Early Short1
DeRyArisaka Type 99 Long1
DeRyJapanese Type I Carcano1
DeRyNambu Type 97 Lmg1
DeRyType 11 Lmg1
DeRyType 89 Mortar1
DeRyType 97 Grenade1
FlexusMosin M190710
1–25 of 232 weapon rows12310next ›
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any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.

Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.