decode: proto 304 · 2573 stat syncs · 718 zone events · 981 soldier mappings · 6.21s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| -Мельник- | 1602▲ +28 | 77 | 45 | 5 | 16 | 5 | 3.21 | 0 | 6250 |
| Prigorshny | 1089▲ +8 | 44 | 32 | 0 | 17 | 10 | 0.76 | 0 | 4144 |
| Panzerschokolade#7 | 1115▲ +33 | 49 | 29 | 0 | 22 | 12 | 0.60 | 0 | 3015 |
| Kitekat_12 | 654▲ +105 | 57 | 21 | 0 | 0 | 7 | 1.68 | 0 | 2516 |
| Ny_Book ✗ | 1335▼ -3 | 30 | 20 | 0 | 5 | 8 | 0.70 | 0 | 1664 |
| Laskun#1 | 774▼ -4 | 26 | 7 | 0 | 0 | 9 | 0.62 | 0 | 1295 |
| иосифсталин | 975▼ -25 | 25 | 7 | 0 | 0 | 10 | 0.53 | 0 | 1151 |
| MITUE | 402▲ +2 | 23 | 8 | 0 | 0 | 6 | 0.53 | 0 | 1024 |
| licitydenny149 (AI) | — | 7 | 3 | 0 | 8 | 4 | 0.29 | 0 | 724 |
| tharinho004 (AI) | — | 9 | 3 | 0 | 0 | 10 | 0.16 | 0 | 420 |
| _669 ✗ | — | 1 | 1 | 0 | 0 | 2 | 0.07 | 0 | 60 |
| Giantes11183 | 1248▲ +19 | 29 | 0 | 1 | 0 | 0 | 0.45 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SCharfrichteR | 1646▲ +2 | 82 | 6 | 1 | 10 | 6 | 2.65 | 1 | 5485 |
| bbaguette | 1721▼ -6 | 51 | 12 | 2 | 22 | 5 | 1.96 | 1 | 3636 |
| 2dcmt | 930▲ +14 | 52 | 8 | 2 | 33 | 6 | 1.73 | 1 | 3546 |
| ShraikusLokk | 1203▼ -23 | 59 | 28 | 0 | 4 | 8 | 1.05 | 1 | 3535 |
| gbarakow | 1632▲ +5 | 61 | 3 | 2 | 45 | 5 | 2.54 | 0 | 3401 |
| Fulcrum72 | 1335▼ -4 | 76 | 12 | 2 | 0 | 9 | 1.55 | 0 | 3290 |
| 無敵旋風大王 | 958▼ -14 | 56 | 1 | 4 | 1 | 6 | 1.47 | 0 | 2567 |
| sirmarracho@psn | 449▼ -69 | 40 | 5 | 0 | 3 | 8 | 0.80 | 0 | 1667 |
| Dark_Prince691@psn | 400▼ -30 | 26 | 10 | 0 | 0 | 7 | 0.63 | 0 | 1382 |
| shaky_delta0@psn ✗ | 400▼ -450 | 11 | 0 | 0 | 0 | 3 | 0.65 | 0 | 450 |
| ArengurMad (AI) | — | 6 | 2 | 0 | 0 | 4 | 0.23 | 0 | 410 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 14:57 | sector_1 | Axis | 16 | 2dcmt, ShraikusLokk, SCharfrichteR, bbaguette |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.