decode: proto 304 · 2919 stat syncs · 0 zone events · 1079 soldier mappings · 6.58s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Combat-Veteran | 2081▲ +28 | 115 | 34 | 7 | 23 | 17 | 1.40 | 0 | 6936 |
| MiliyMalchik | 1881▲ +14 | 60 | 32 | 2 | 37 | 12 | 0.91 | 0 | 5950 |
| vihr2013 | 1720▲ +54 | 100 | 39 | 4 | 3 | 12 | 1.45 | 0 | 5267 |
| Alkash_v__tanke | 1195▲ +195 | 41 | 25 | 1 | 25 | 17 | 0.61 | 0 | 3878 |
| KARA4UH | 1409▲ +73 | 37 | 5 | 5 | 11 | 4 | 2.47 | 0 | 3406 |
| omonkom | 765▼ -1 | 28 | 16 | 2 | 0 | 7 | 0.65 | 0 | 2155 |
| RhombusMuenze89@live | 400 | 22 | 3 | 2 | 0 | 14 | 0.30 | 0 | 1312 |
| UnrealCoin38233@live | 400 | 12 | 8 | 0 | 0 | 16 | 0.13 | 0 | 700 |
| BAKA2022 | 400 | 9 | 2 | 0 | 0 | 10 | 0.36 | 0 | 590 |
| ser_g_02_02 ✗ | 1516▼ -6 | 8 | 5 | 0 | 1 | 4 | 0.42 | 0 | 424 |
| CCCT26080 (AI) | — | 5 | 2 | 0 | 0 | 8 | 0.11 | 0 | 395 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| REDRUMBLING | 1564▲ +5 | 102 | 69 | 2 | 38 | 8 | 2.04 | 0 | 7774 |
| Paweltor | 1564▲ +2 | 113 | 48 | 6 | 3 | 10 | 2.13 | 0 | 6759 |
| RoyaL_4b | 1622▼ -3 | 36 | 18 | 8 | 18 | 9 | 1.12 | 0 | 5687 |
| KIllmonger909 | 1241▼ -4 | 74 | 56 | 0 | 0 | 14 | 1.28 | 0 | 5066 |
| Dmitriy_284 | 1308▲ +1 | 49 | 32 | 2 | 20 | 13 | 0.59 | 0 | 4638 |
| MoreIsHere | 1578▼ -2 | 51 | 14 | 2 | 10 | 2 | 3.64 | 0 | 3975 |
| Leshiy_174 | 824▼ -10 | 53 | 33 | 0 | 1 | 4 | 2.04 | 0 | 3045 |
| 決一不可 | 1408▼ -14 | 37 | 6 | 0 | 13 | 5 | 1.19 | 0 | 2728 |
| EngelTRUCHA ✗ | 400 | 6 | 4 | 0 | 0 | 4 | 0.23 | 0 | 435 |
| nebabam41672 (AI) | — | 0 | 0 | 0 | 0 | 3 | 0.00 | 0 | 24 |
| WhiteDragon | 1033▼ -118 | 70 | 0 | 4 | 0 | 0 | 1.23 | 0 | 0 |
| 麻豆传媒林予曦 ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Reichtagss@live ✗ | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:53 | sector_1_a | Axis | 0 | |
| 5:12 | sector_1_a | Axis | 0 | |
| 7:00 | sector_2_a | Axis | 0 | |
| 9:24 | sector_2_a | Axis | 0 | |
| 11:54 | sector_3_a | Axis | 0 | |
| 21:44 | sector_3_a | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.