decode: proto 304 · 3185 stat syncs · 0 zone events · 1145 soldier mappings · 10.41s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| МАКО | — | 76 | 31 | 2 | 26 | 13 | 1.29 | 0 | 6792 |
| preset2 ✗ | — | 80 | 41 | 1 | 0 | 12 | 1.10 | 0 | 4440 |
| _Cassanger_ | — | 69 | 43 | 0 | 0 | 15 | 0.81 | 0 | 4215 |
| RoadElce | — | 56 | 24 | 3 | 1 | 4 | 3.29 | 0 | 4179 |
| steam200 | — | 54 | 31 | 1 | 53 | 16 | 0.56 | 0 | 4148 |
| Vggh_Ggnj | — | 45 | 27 | 0 | 33 | 8 | 1.41 | 0 | 3598 |
| amfoterniy | — | 67 | 23 | 1 | 8 | 14 | 1.20 | 0 | 3313 |
| svhr84@psn | — | 18 | 12 | 0 | 0 | 12 | 0.26 | 0 | 1360 |
| Mordoboec ✗ | — | 23 | 9 | 1 | 8 | 4 | 1.05 | 0 | 1328 |
| BOSger908 (AI) | — | 13 | 8 | 0 | 2 | 8 | 0.28 | 0 | 748 |
| RENARD37 | — | 5 | 2 | 1 | 0 | 10 | 0.14 | 0 | 435 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| aLIEz#3 | — | 94 | 42 | 5 | 10 | 8 | 2.04 | 0 | 7053 |
| simbirskit | — | 54 | 36 | 4 | 0 | 4 | 1.64 | 0 | 4895 |
| --u_u-- | — | 73 | 33 | 0 | 28 | 6 | 2.03 | 0 | 4742 |
| Gawcio77984 | — | 75 | 36 | 1 | 0 | 10 | 1.21 | 0 | 4578 |
| Duty#1 | — | 47 | 17 | 2 | 16 | 6 | 1.27 | 0 | 4378 |
| GT21 | — | 41 | 31 | 1 | 39 | 10 | 0.82 | 0 | 3996 |
| Curratum#1 | — | 73 | 20 | 0 | 8 | 12 | 0.99 | 0 | 3775 |
| ЧЕЛОВЕК#10 | — | 61 | 13 | 1 | 0 | 9 | 1.20 | 0 | 2953 |
| Aerient | — | 29 | 20 | 2 | 2 | 8 | 0.63 | 0 | 2838 |
| vi-vii | — | 33 | 23 | 1 | 0 | 11 | 0.52 | 0 | 2397 |
| Totasanarol (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Pickletic67641 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| kamaman60367 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:01 | sector_1 | Axis | 0 | |
| 8:54 | sector_1 | Axis | 0 | |
| 12:42 | sector_2 | Axis | 0 | |
| 14:33 | sector_2 | Axis | 0 | |
| 22:49 | sector_3 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.