decode: proto 304 · 4326 stat syncs · 1180 zone events · 1358 soldier mappings · 7.14s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| artemul | — | 260 | 78 | 1 | 6 | 6 | 7.03 | 0 | 11026 |
| beitle407 (AI) | — | 47 | 26 | 1 | 32 | 15 | 0.59 | 0 | 4359 |
| muyhyjsho (AI) | — | 47 | 21 | 0 | 0 | 14 | 0.64 | 0 | 4015 |
| Aboba#61 ✗ | — | 45 | 26 | 0 | 6 | 4 | 1.67 | 1 | 3338 |
| starletter69 (AI) | — | 41 | 18 | 0 | 12 | 14 | 0.51 | 0 | 3217 |
| kirksman141 (AI) | — | 34 | 16 | 0 | 28 | 15 | 0.45 | 0 | 3171 |
| Валериевич | — | 40 | 9 | 0 | 2 | 8 | 0.73 | 1 | 3058 |
| BanderTEM (AI) | — | 25 | 7 | 0 | 10 | 12 | 0.39 | 0 | 2834 |
| Dragon64953 (AI) | — | 36 | 13 | 1 | 0 | 13 | 0.56 | 0 | 2805 |
| dadigama (AI) | — | 36 | 11 | 0 | 4 | 14 | 0.50 | 1 | 2603 |
| KeleyaKadon (AI) | — | 25 | 7 | 0 | 0 | 9 | 0.48 | 0 | 1395 |
| BIG70HOP78628 (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Untalented_Cat | — | 219 | 72 | 2 | 0 | 7 | 9.95 | 0 | 12447 |
| mad_ved | — | 125 | 28 | 1 | 53 | 4 | 5.95 | 0 | 7290 |
| RealyKall (AI) | — | 47 | 15 | 0 | 10 | 14 | 0.55 | 1 | 4262 |
| GodSilva (AI) | — | 43 | 16 | 0 | 20 | 13 | 0.58 | 1 | 4149 |
| Red211 (AI) | — | 38 | 22 | 0 | 0 | 12 | 0.56 | 0 | 3658 |
| koonbatt18169 (AI) | — | 39 | 13 | 0 | 8 | 14 | 0.49 | 1 | 3208 |
| Mancristico (AI) | — | 48 | 23 | 0 | 0 | 12 | 0.62 | 1 | 3170 |
| firshmemes (AI) | — | 42 | 14 | 0 | 2 | 13 | 0.60 | 0 | 2984 |
| Gary28544 (AI) | — | 27 | 10 | 0 | 10 | 12 | 0.38 | 0 | 2963 |
| VirtOCh (AI) | — | 30 | 14 | 0 | 0 | 12 | 0.41 | 1 | 2384 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 5:10 | sector_3_a | USSR | 10 | Валериевич, Aboba#61, dadigama |
| 8:10 | sector_4_a | Team 2 | 18 | Mancristico, koonbatt18169, RealyKall, GodSilva, VirtOCh |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.