decode: proto 304 · 2641 stat syncs · 1140 zone events · 1023 soldier mappings · 4.27s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Marshman986@live | — | 107 | 93 | 0 | 0 | 13 | 2.06 | 2 | 7420 |
| D3L1R1IUMR3D@live | — | 57 | 43 | 1 | 6 | 8 | 1.39 | 2 | 4381 |
| jimmyboyjoe (AI) | — | 35 | 31 | 2 | 0 | 9 | 0.69 | 1 | 3405 |
| Mrdontof (AI) | — | 42 | 32 | 0 | 4 | 9 | 0.86 | 1 | 3123 |
| yazosharor (AI) | — | 35 | 25 | 1 | 6 | 11 | 0.58 | 1 | 2944 |
| Projet80092 (AI) | — | 35 | 25 | 0 | 0 | 11 | 0.61 | 1 | 2640 |
| Peaty39711 (AI) | — | 37 | 22 | 0 | 0 | 9 | 0.71 | 1 | 2505 |
| meakenbeesman (AI) | — | 34 | 26 | 1 | 2 | 12 | 0.49 | 0 | 2194 |
| EliteTambla (AI) | — | 26 | 22 | 0 | 0 | 10 | 0.45 | 1 | 2060 |
| Gomerik2009 (AI) | — | 21 | 13 | 0 | 0 | 6 | 0.62 | 0 | 1369 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Soldat1288 | — | 185 | 86 | 3 | 4 | 6 | 8.04 | 0 | 9615 |
| wenard1508 (AI) | — | 33 | 15 | 0 | 36 | 8 | 0.69 | 0 | 2989 |
| sosati0 (AI) | — | 45 | 23 | 0 | 20 | 9 | 0.83 | 0 | 2910 |
| TheShin86231 (AI) | — | 42 | 25 | 1 | 0 | 10 | 0.75 | 0 | 2538 |
| KillerKillerd (AI) | — | 34 | 26 | 1 | 0 | 7 | 0.83 | 0 | 2350 |
| Skadzen2809 (AI) | — | 44 | 24 | 0 | 0 | 8 | 0.90 | 0 | 2338 |
| Takana66951 (AI) | — | 40 | 24 | 0 | 0 | 8 | 0.82 | 0 | 2054 |
| aparicale99172 (AI) | — | 28 | 20 | 1 | 0 | 6 | 0.90 | 0 | 2000 |
| ArtemMan67849 (AI) | — | 35 | 22 | 0 | 4 | 9 | 0.70 | 0 | 1914 |
| XXx2314 (AI) | — | 27 | 12 | 0 | 0 | 9 | 0.54 | 0 | 1300 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:55 | sector_1_a | Japan | 31 | Marshman986@live, D3L1R1IUMR3D@live, Peaty39711, Mrdontof, EliteTambla, Projet80092, yazosharor, jimmyboyjoe |
| 22:46 | sector_2_b | Japan | 2 | Marshman986@live, D3L1R1IUMR3D@live |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.