decode: proto 304 · 3276 stat syncs · 852 zone events · 1130 soldier mappings · 14.39s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| raiderovo ✗ | 1404▼ -6 | 125 | 49 | 5 | 0 | 5 | 4.31 | 0 | 7805 |
| Futuresounds | 1266▲ +127 | 111 | 62 | 2 | 11 | 10 | 1.82 | 1 | 6440 |
| grendo44 | 1680▲ +29 | 61 | 36 | 2 | 32 | 10 | 1.13 | 2 | 5995 |
| Бешеный_Кабачок | 1226▼ -2 | 39 | 24 | 3 | 9 | 13 | 0.58 | 0 | 3942 |
| ElXx33 | 405▲ +5 | 54 | 13 | 0 | 15 | 12 | 1.12 | 0 | 3538 |
| tuerkys | 400 | 47 | 30 | 0 | 3 | 17 | 0.60 | 1 | 3035 |
| Txpharaoh90@live | 649▼ -7 | 34 | 17 | 0 | 10 | 17 | 0.65 | 0 | 2258 |
| AkilesEH@psn | 772▼ -14 | 20 | 13 | 0 | 31 | 11 | 0.43 | 0 | 1993 |
| kaewandy (AI) | — | 3 | 1 | 0 | 2 | 11 | 0.05 | 1 | 599 |
| igoren_83 ✗ | 1023▼ -7 | 6 | 6 | 0 | 0 | 5 | 0.27 | 0 | 479 |
| szeron403 | 1009▲ +42 | 58 | 0 | 1 | 0 | 0 | 2.76 | 1 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| REDDOUBT | 1092▲ +15 | 67 | 33 | 6 | 11 | 12 | 1.40 | 0 | 5468 |
| JeZzex | 1750▲ +0 | 67 | 11 | 3 | 73 | 9 | 1.24 | 0 | 4982 |
| Z0bre#1 | 1151▼ -7 | 64 | 41 | 0 | 10 | 15 | 0.64 | 0 | 3914 |
| PASHEKA71 | 1120▼ -1 | 70 | 38 | 2 | 0 | 8 | 2.06 | 0 | 3790 |
| sutyerak | 910▼ -47 | 43 | 19 | 0 | 40 | 9 | 0.90 | 0 | 3641 |
| Master_YodA | 1023▼ -146 | 38 | 28 | 0 | 33 | 15 | 0.54 | 0 | 3459 |
| cerberusXfury | 1181▼ -8 | 50 | 22 | 0 | 19 | 11 | 0.79 | 0 | 2858 |
| JustAJoker | 1144▼ -32 | 63 | 22 | 0 | 0 | 11 | 1.34 | 0 | 2825 |
| manulol123 | 1107▼ -21 | 57 | 17 | 2 | 0 | 11 | 0.93 | 0 | 2615 |
| Paulinex1994PL | 400 | 7 | 3 | 0 | 2 | 11 | 0.17 | 0 | 785 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 11:06 | sector_1_b | Japan | 7 | tuerkys |
| 17:57 | sector_2_a | Japan | 3 | grendo44 |
| 20:51 | sector_3_c | Japan | 6 | grendo44, szeron403, Futuresounds, kaewandy |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.