decode: proto 304 · 1918 stat syncs · 0 zone events · 668 soldier mappings · 5.51s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| SeBoSS#1 | — | 60 | 38 | 1 | 25 | 7 | 1.62 | 0 | 5594 |
| oqyd774pyx | — | 57 | 41 | 2 | 4 | 4 | 2.59 | 0 | 4361 |
| EnlistedExperts@psn | — | 36 | 27 | 0 | 21 | 10 | 0.64 | 0 | 3986 |
| smileyzemun1 | — | 31 | 24 | 0 | 1 | 5 | 0.94 | 0 | 1929 |
| minimini97 | — | 32 | 12 | 0 | 0 | 6 | 1.28 | 0 | 1806 |
| efer339#1 | — | 25 | 12 | 1 | 12 | 2 | 2.50 | 0 | 1428 |
| whynot_#10 | — | 11 | 7 | 0 | 31 | 2 | 1.00 | 0 | 1428 |
| aid43 | — | 22 | 16 | 0 | 0 | 8 | 0.59 | 0 | 1283 |
| Marecek8441@live | — | 15 | 4 | 0 | 0 | 8 | 0.47 | 0 | 783 |
| sagaczer2010 (AI) | — | 3 | 1 | 0 | 0 | 1 | 0.60 | 0 | 570 |
| EnlistedVeteran0@psn ✗ | — | 7 | 6 | 0 | 0 | 6 | 0.27 | 0 | 523 |
| _bAAl_ ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| henie19 | — | 54 | 34 | 0 | 1 | 8 | 1.20 | 0 | 2955 |
| SamR055 | — | 17 | 15 | 0 | 95 | 2 | 1.70 | 0 | 2817 |
| toxisek_cz | — | 55 | 14 | 0 | 1 | 9 | 1.38 | 0 | 2319 |
| roeschi#1 ✗ | — | 34 | 25 | 0 | 3 | 10 | 0.55 | 0 | 2014 |
| itsmemariooo | — | 36 | 18 | 0 | 0 | 8 | 1.38 | 0 | 1740 |
| makrel0 | — | 26 | 9 | 0 | 0 | 6 | 0.93 | 0 | 1540 |
| Knighteko | — | 32 | 6 | 0 | 0 | 3 | 2.46 | 0 | 1270 |
| KOTLET#2 ✗ | — | 15 | 11 | 0 | 0 | 4 | 1.00 | 0 | 1245 |
| mail_toxic | — | 8 | 2 | 0 | 0 | 4 | 0.36 | 0 | 410 |
| 82s7q1w1ob (AI) | — | 4 | 1 | 1 | 0 | 4 | 0.20 | 0 | 405 |
| Cheeseburger12 | — | 7 | 3 | 0 | 0 | 7 | 0.23 | 0 | 390 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:35 | sector_1_a | USSR | 0 | |
| 5:09 | sector_1_a | USSR | 0 | |
| 8:21 | sector_2_a | USSR | 0 | |
| 9:36 | sector_2_a | USSR | 0 | |
| 17:07 | sector_3_a | USSR | 0 | |
| 19:37 | sector_3_a | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.