decode: proto 304 · 2774 stat syncs · 1320 zone events · 1055 soldier mappings · 16.41s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Noahbear_8@psn | 1026▲ +26 | 89 | 59 | 0 | 25 | 10 | 1.75 | 2 | 6422 |
| Elliott044640@live | 411▼ -39 | 82 | 48 | 2 | 0 | 10 | 1.55 | 1 | 4870 |
| CTC4351 (AI) | — | 33 | 22 | 1 | 34 | 14 | 0.45 | 1 | 4053 |
| ANFONCSSLIAS (AI) | — | 43 | 29 | 0 | 14 | 13 | 0.58 | 2 | 3734 |
| dra3610 (AI) | — | 49 | 35 | 0 | 0 | 10 | 1.00 | 0 | 3045 |
| ChawniGamer (AI) | — | 40 | 29 | 1 | 0 | 10 | 0.69 | 0 | 2735 |
| Tody1104 (AI) | — | 30 | 24 | 0 | 8 | 10 | 0.52 | 0 | 2279 |
| DDbill@live | 535▼ -13 | 41 | 23 | 0 | 1 | 0 | 20.50 | 0 | 2264 |
| Minhed51601 (AI) | — | 37 | 22 | 0 | 0 | 10 | 0.70 | 0 | 2191 |
| OOMO (AI) | — | 30 | 20 | 0 | 0 | 14 | 0.42 | 1 | 2160 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| I2YAN1991@psn | 1247▲ +19 | 197 | 44 | 3 | 23 | 10 | 2.70 | 0 | 8777 |
| Huggo_Leo@psn | 427▼ -1 | 73 | 14 | 3 | 0 | 8 | 1.66 | 0 | 3686 |
| DudeK81081 (AI) | — | 34 | 18 | 0 | 34 | 5 | 1.00 | 0 | 2858 |
| AndremeleGamer (AI) | — | 49 | 14 | 0 | 10 | 10 | 0.88 | 0 | 2374 |
| Cr60140 (AI) | — | 37 | 14 | 1 | 0 | 10 | 0.67 | 0 | 2137 |
| junklessa (AI) | — | 41 | 18 | 1 | 0 | 10 | 0.66 | 0 | 2040 |
| DHYY (AI) | — | 38 | 16 | 1 | 0 | 8 | 0.79 | 0 | 1984 |
| liliantobour (AI) | — | 13 | 5 | 0 | 28 | 5 | 0.43 | 0 | 1704 |
| Samum61281 (AI) | — | 30 | 8 | 0 | 10 | 7 | 0.71 | 0 | 1658 |
| aista14829 (AI) | — | 25 | 5 | 0 | 0 | 6 | 0.81 | 0 | 1155 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:12 | sector_1_a | Japan | 18 | Noahbear_8@psn, Elliott044640@live, ANFONCSSLIAS, CTC4351 |
| 18:07 | sector_2_a | Japan | 7 | Noahbear_8@psn, OOMO, ANFONCSSLIAS |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.