decode: proto 304 · 2530 stat syncs · 972 zone events · 880 soldier mappings · 10.52s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| 0508 | 1633▲ +12 | 64 | 34 | 4 | 50 | 8 | 1.10 | 1 | 7480 |
| 48kivi_48 | 1332▲ +2 | 35 | 20 | 8 | 8 | 7 | 1.25 | 0 | 5410 |
| dinosxo366 | 400 | 48 | 10 | 8 | 0 | 10 | 1.09 | 0 | 3955 |
| dimitrilianbest | 1101▲ +9 | 60 | 27 | 1 | 0 | 10 | 0.94 | 0 | 3240 |
| zalan200999 | 1381▼ -48 | 46 | 26 | 1 | 0 | 12 | 0.92 | 0 | 3031 |
| GustavsonHUN@psn | 972▼ -82 | 45 | 39 | 0 | 0 | 14 | 0.87 | 0 | 2751 |
| Mechanic#32 | 1013▼ -10 | 33 | 22 | 0 | 3 | 11 | 0.47 | 1 | 2694 |
| GreTaKo | 796▼ -116 | 21 | 3 | 0 | 0 | 9 | 0.68 | 1 | 1255 |
| Graf8163@live ✗ | 668▼ -182 | 17 | 8 | 0 | 0 | 10 | 0.47 | 0 | 920 |
| AndreyGolikov | 589▼ -133 | 13 | 9 | 0 | 0 | 5 | 0.62 | 0 | 790 |
| BayconTomyjo (AI) | — | 1 | 1 | 0 | 0 | 1 | 0.14 | 0 | 64 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Geolog_197 | 1664▲ +10 | 95 | 40 | 3 | 44 | 3 | 4.32 | 0 | 6029 |
| Димасик#14 | 1600▲ +9 | 69 | 24 | 2 | 45 | 8 | 1.47 | 0 | 5181 |
| Aril2007 | 1410▲ +8 | 60 | 9 | 3 | 21 | 11 | 1.22 | 0 | 3171 |
| shherbina_serega | 1333▼ -30 | 31 | 18 | 0 | 87 | 6 | 1.03 | 0 | 3152 |
| KiK_RuS | 1443▲ +75 | 61 | 20 | 3 | 19 | 7 | 1.42 | 0 | 3096 |
| КорольЯщеров | 575▲ +35 | 51 | 5 | 4 | 0 | 11 | 0.93 | 0 | 2685 |
| Voldemar382 | 972▲ +37 | 48 | 17 | 0 | 0 | 8 | 1.85 | 0 | 2430 |
| Schepotiev ✗ | 655▼ -195 | 23 | 4 | 1 | 0 | 12 | 0.50 | 0 | 1483 |
| Tigonti@live | 400 | 11 | 8 | 0 | 0 | 7 | 0.37 | 0 | 725 |
| mmellaerts@psn | 400 | 7 | 3 | 0 | 0 | 10 | 0.19 | 0 | 415 |
| Picokhe (AI) | — | 0 | 0 | 0 | 0 | 0 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 9:05 | sector_1 | Japan | 8 | GreTaKo, 0508, Mechanic#32 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.