decode: proto 304 · 2621 stat syncs · 568 zone events · 974 soldier mappings · 12.97s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| zveroboy1105 | 1551▲ +3 | 150 | 44 | 5 | 9 | 7 | 4.17 | 0 | 9638 |
| cchipzz | 1496▲ +2 | 101 | 33 | 3 | 0 | 4 | 3.61 | 1 | 6260 |
| GefeSSt | 1722▲ +2 | 43 | 26 | 2 | 31 | 11 | 0.64 | 2 | 5853 |
| PROMETEY1313 | 1777▲ +0 | 59 | 6 | 2 | 8 | 10 | 1.51 | 1 | 3825 |
| KatoWirek | 1216▼ -14 | 59 | 11 | 0 | 0 | 3 | 4.54 | 0 | 2825 |
| vadum85 | 409▼ -6 | 35 | 11 | 0 | 2 | 10 | 0.92 | 2 | 2595 |
| Fedooss_1 | 506▼ -8 | 52 | 9 | 0 | 0 | 3 | 2.48 | 0 | 2497 |
| Kinsor | 843▼ -8 | 44 | 7 | 1 | 8 | 3 | 2.93 | 1 | 2317 |
| elemento#4 | 504▼ -28 | 23 | 7 | 0 | 8 | 7 | 0.72 | 1 | 1477 |
| javo_025 | 400 | 21 | 2 | 0 | 0 | 11 | 0.46 | 0 | 1275 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Desu_Desu_Desu | 1240▲ +271 | 77 | 15 | 12 | 0 | 7 | 3.08 | 0 | 7770 |
| blackbaron97 | 872▲ +22 | 60 | 10 | 8 | 18 | 9 | 1.15 | 0 | 4335 |
| VasilisV75@psn | 1154▲ +154 | 21 | 4 | 3 | 0 | 8 | 0.66 | 0 | 2602 |
| Skibidi_GIOVY | 778▲ +29 | 48 | 13 | 0 | 11 | 16 | 0.75 | 0 | 2367 |
| JHier89 | 671▲ +9 | 40 | 8 | 2 | 5 | 13 | 0.78 | 0 | 2165 |
| adamssssss123 | 758▲ +4 | 31 | 11 | 0 | 14 | 15 | 0.36 | 0 | 2140 |
| Therock_chad@psn | 1130▼ -1 | 20 | 1 | 0 | 16 | 11 | 0.27 | 0 | 1418 |
| velmachos | 1006▲ +6 | 18 | 0 | 0 | 0 | 9 | 0.37 | 0 | 760 |
| wuselig-Zwinger@psn | 400 | 14 | 6 | 0 | 0 | 12 | 0.18 | 0 | 670 |
| PLSaburrilo (AI) | — | 4 | 2 | 0 | 0 | 14 | 0.05 | 0 | 192 |
| GD_ronaq ✗ | — | 0 | 0 | 0 | 0 | 1 | 0.00 | 0 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:55 | sector_1 | Axis | 5 | PROMETEY1313, elemento#4, cchipzz |
| 9:31 | sector_2 | Axis | 5 | GefeSSt, vadum85 |
| 17:46 | sector_3 | Axis | 3 | GefeSSt, Kinsor |
| 21:38 | sector_4 | Axis | 4 | vadum85 |
| 24:56 | sector_5 | Axis | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.