decode: proto 304 · 2968 stat syncs · 1318 zone events · 1172 soldier mappings · 5.38s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Fechiek@psn | 1373▼ -3 | 180 | 130 | 0 | 40 | 13 | 2.95 | 3 | 13228 |
| Lagusty (AI) | — | 97 | 51 | 1 | 0 | 4 | 4.22 | 0 | 6360 |
| BouchtMon (AI) | — | 43 | 24 | 2 | 48 | 12 | 0.70 | 0 | 4713 |
| ApicReav (AI) | — | 60 | 43 | 0 | 0 | 12 | 0.92 | 2 | 4185 |
| Lev47454 (AI) | — | 48 | 32 | 0 | 8 | 14 | 0.63 | 2 | 3524 |
| 2b89q83k9 (AI) | — | 42 | 31 | 0 | 4 | 14 | 0.58 | 1 | 3384 |
| Cupyan (AI) | — | 27 | 15 | 0 | 0 | 14 | 0.36 | 2 | 1960 |
| EvanLotaton (AI) | — | 30 | 19 | 1 | 0 | 11 | 0.49 | 0 | 1915 |
| volk2225263@psn | 592▼ -357 | 10 | 7 | 0 | 0 | 7 | 0.30 | 1 | 1005 |
| JiniDyCo (AI) | — | 17 | 11 | 0 | 0 | 8 | 0.42 | 0 | 960 |
| morandustic (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| jobi_pauk@psn | 607▲ +53 | 160 | 83 | 0 | 0 | 8 | 2.71 | 0 | 7750 |
| Boi1009 (AI) | — | 52 | 28 | 0 | 28 | 11 | 0.87 | 0 | 3582 |
| qt853501 (AI) | — | 61 | 27 | 1 | 0 | 10 | 1.09 | 0 | 3435 |
| CetoulleySupe (AI) | — | 42 | 8 | 1 | 34 | 10 | 0.66 | 0 | 3140 |
| isasaasidmg (AI) | — | 47 | 22 | 0 | 10 | 11 | 0.80 | 0 | 2704 |
| AnnillsMinEst (AI) | — | 45 | 30 | 0 | 0 | 9 | 0.87 | 0 | 2338 |
| nily1949 (AI) | — | 45 | 13 | 1 | 0 | 11 | 0.76 | 0 | 2235 |
| Blacky35838 (AI) | — | 37 | 12 | 1 | 14 | 9 | 0.67 | 0 | 2134 |
| Eversing542z (AI) | — | 28 | 18 | 0 | 2 | 8 | 0.64 | 0 | 1678 |
| gjce9809 (AI) | — | 35 | 15 | 1 | 0 | 8 | 0.67 | 0 | 1664 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 7:38 | sector_1_a | Japan | 7 | Fechiek@psn, ApicReav |
| 18:29 | sector_2_a | Japan | 5 | Fechiek@psn, Lev47454, ApicReav, Cupyan, volk2225263@psn |
| 23:26 | sector_3_b | Japan | 10 | Fechiek@psn, Lev47454, Cupyan, 2b89q83k9 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.