decode: proto 304 · 1002 stat syncs · 338 zone events · 378 soldier mappings · 1.52s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Gradius_dan | 1905▲ +51 | 20 | 13 | 0 | 0 | 2 | 2.22 | 0 | 1305 |
| Skytwer | 1891▲ +35 | 34 | 4 | 0 | 0 | 1 | 5.67 | 0 | 1245 |
| MattLuke91833 (AI) | — | 9 | 6 | 0 | 0 | 4 | 0.45 | 0 | 490 |
| soleta123 (AI) | — | 7 | 5 | 0 | 0 | 5 | 0.28 | 0 | 400 |
| Luzzyn22779 (AI) | — | 7 | 1 | 0 | 4 | 4 | 0.30 | 0 | 399 |
| tryspecturt (AI) | — | 11 | 1 | 0 | 0 | 3 | 0.55 | 0 | 380 |
| TheBieter001 (AI) | — | 2 | 0 | 0 | 0 | 4 | 0.09 | 0 | 360 |
| Cornanic21 (AI) | — | 6 | 2 | 0 | 0 | 5 | 0.22 | 0 | 264 |
| reangdejing (AI) | — | 5 | 0 | 0 | 0 | 4 | 0.24 | 0 | 170 |
| Christ11597 (AI) | — | 3 | 0 | 0 | 0 | 3 | 0.17 | 0 | 114 |
| Profiichkirik ✗ | 1475▼ -1 | 0 | 0 | 0 | 0 | 2 | 0.00 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| intikam47 | 2151▲ +0 | 66 | 38 | 0 | 9 | 3 | 2.36 | 3 | 4869 |
| __FlighT__ | 1823▼ -0 | 38 | 14 | 0 | 3 | 0 | 7.60 | 2 | 2522 |
| MRПиJlень | 1765▼ -21 | 15 | 8 | 0 | 7 | 1 | 1.88 | 2 | 1753 |
| -_Wewelsburg_- | 730▼ -11 | 19 | 6 | 2 | 0 | 0 | 19.00 | 0 | 1485 |
| Mickiour (AI) | — | 12 | 7 | 0 | 2 | 1 | 1.00 | 2 | 1399 |
| quangpovan49103 (AI) | — | 13 | 7 | 0 | 0 | 3 | 0.65 | 2 | 1374 |
| Toskle | 1536▼ -94 | 21 | 7 | 0 | 2 | 0 | 7.00 | 1 | 1298 |
| Spaone (AI) | — | 2 | 0 | 0 | 0 | 2 | 0.18 | 1 | 530 |
| ulquintegofx1 (AI) | — | 6 | 2 | 0 | 0 | 2 | 0.46 | 0 | 410 |
| CDAid (AI) | — | 5 | 2 | 0 | 0 | 1 | 1.00 | 0 | 230 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:11 | sector_1 | USSR | 4 | intikam47, MRПиJlень, Mickiour, Spaone |
| 2:17 | sector_1 | USSR | 3 | Toskle |
| 3:37 | sector_2 | USSR | 4 | intikam47, __FlighT__ |
| 3:46 | sector_2 | USSR | 3 | MRПиJlень, quangpovan49103 |
| 7:06 | sector_3 | USSR | 5 | intikam47, __FlighT__, Mickiour, quangpovan49103 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.