decode: proto 304 · 3285 stat syncs · 0 zone events · 1220 soldier mappings · 7.15s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Turtle_Zach1@psn | 1592▲ +33 | 120 | 43 | 0 | 61 | 5 | 5.71 | 0 | 7297 |
| BuggsBunny2313@live | 400 | 87 | 61 | 1 | 0 | 4 | 3.78 | 0 | 4830 |
| kerkin91 (AI) | — | 46 | 22 | 0 | 52 | 12 | 0.73 | 0 | 3998 |
| VICPKI (AI) | — | 63 | 33 | 0 | 0 | 15 | 0.77 | 0 | 3620 |
| EvanLotaton (AI) | — | 51 | 32 | 0 | 4 | 13 | 0.71 | 0 | 2948 |
| Zamar (AI) | — | 49 | 25 | 0 | 16 | 12 | 0.83 | 0 | 2934 |
| CHSKL (AI) | — | 45 | 28 | 0 | 0 | 12 | 0.71 | 0 | 2700 |
| ananamondo (AI) | — | 37 | 24 | 1 | 0 | 13 | 0.54 | 0 | 2440 |
| BLOY769 (AI) | — | 34 | 16 | 1 | 10 | 10 | 0.64 | 0 | 2284 |
| yushin (AI) | — | 42 | 25 | 0 | 0 | 11 | 0.68 | 0 | 2210 |
| APSKing (AI) | — | 1 | 0 | 0 | 0 | 0 | 0.17 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| alf12357833 | 1573▼ -2 | 127 | 99 | 1 | 59 | 5 | 4.88 | 0 | 10345 |
| panin9 (AI) | — | 49 | 35 | 3 | 28 | 9 | 1.02 | 0 | 5532 |
| y168921 (AI) | — | 55 | 41 | 0 | 34 | 12 | 0.76 | 0 | 4636 |
| d3s5gnl3tw (AI) | — | 59 | 54 | 0 | 18 | 12 | 0.92 | 0 | 4632 |
| nmc3rh1r4y (AI) | — | 66 | 48 | 0 | 0 | 13 | 0.85 | 0 | 4023 |
| MidaHon (AI) | — | 50 | 32 | 1 | 18 | 11 | 0.79 | 0 | 3744 |
| calestingthe (AI) | — | 54 | 37 | 0 | 0 | 12 | 0.81 | 0 | 3372 |
| telles (AI) | — | 38 | 27 | 0 | 14 | 10 | 0.68 | 0 | 3231 |
| QINGONTARII (AI) | — | 31 | 22 | 0 | 0 | 10 | 0.53 | 0 | 2657 |
| keng19909 (AI) | — | 28 | 25 | 0 | 0 | 10 | 0.47 | 0 | 1843 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:30 | sector_1 | Western Allies | 0 | |
| 8:41 | sector_1 | Western Allies | 0 | |
| 12:15 | sector_2 | Western Allies | 0 | |
| 20:30 | sector_2 | Western Allies | 0 | |
| 34:14 | sector_3 | Western Allies | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.