decode: proto 304 · 2317 stat syncs · 894 zone events · 882 soldier mappings · 4.85s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Brotstulle8397 | 1337▲ +37 | 71 | 12 | 8 | 0 | 5 | 5.07 | 0 | 6153 |
| PfederstarkE | 1262▲ +7 | 64 | 20 | 5 | 28 | 5 | 2.56 | 0 | 5783 |
| AntifaBobr | 1621▲ +12 | 111 | 48 | 1 | 1 | 5 | 3.00 | 0 | 5239 |
| BXZ16427@live | 785▲ +9 | 70 | 24 | 0 | 11 | 6 | 1.63 | 0 | 3543 |
| Godai86 | 1319▼ -17 | 48 | 27 | 0 | 13 | 5 | 1.78 | 0 | 2716 |
| Bad52317 (AI) | — | 25 | 20 | 0 | 8 | 9 | 0.46 | 0 | 1798 |
| wonderhada@live ✗ | 440▼ -22 | 36 | 4 | 1 | 0 | 5 | 1.29 | 0 | 1590 |
| y9f1krecj (AI) | — | 22 | 15 | 0 | 0 | 7 | 0.63 | 0 | 1284 |
| Archel (AI) | — | 16 | 10 | 0 | 0 | 9 | 0.35 | 0 | 888 |
| zhangbuddy (AI) | — | 11 | 11 | 0 | 0 | 10 | 0.21 | 0 | 734 |
| samuele31 (AI) | — | 3 | 2 | 0 | 0 | 0 | 0.60 | 0 | 150 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Arietec2 | 1300▲ +87 | 74 | 57 | 2 | 22 | 5 | 3.22 | 1 | 5992 |
| Ubivashka1995 | 1275▲ +98 | 44 | 38 | 0 | 11 | 9 | 0.81 | 2 | 3872 |
| soldato-universa@psn | 1077▼ -6 | 43 | 29 | 1 | 4 | 15 | 0.45 | 1 | 3208 |
| Jarlsteyn | 931▼ -8 | 19 | 14 | 0 | 0 | 7 | 0.63 | 1 | 1667 |
| NorNeWooTer (AI) | — | 23 | 18 | 0 | 0 | 14 | 0.32 | 0 | 1520 |
| tytuss | 659▼ -25 | 21 | 8 | 0 | 13 | 5 | 0.81 | 0 | 1338 |
| jabbgure (AI) | — | 16 | 10 | 0 | 6 | 13 | 0.23 | 0 | 1109 |
| YoungMicha11051 (AI) | — | 12 | 8 | 1 | 2 | 13 | 0.17 | 0 | 1054 |
| KAM47906 (AI) | — | 2 | 1 | 0 | 0 | 4 | 0.10 | 0 | 210 |
| KillerXander | 594▲ +11 | 94 | 0 | 5 | 0 | 0 | 3.48 | 1 | 0 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:40 | sector_1_b | Western Allies | 5 | KillerXander, Jarlsteyn, Ubivashka1995 |
| 14:49 | sector_2_b | Western Allies | 7 | soldato-universa@psn, Ubivashka1995, Arietec2 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.