decode: proto 304 · 1520 stat syncs · 0 zone events · 635 soldier mappings · 3.34s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| dynamights4head@live | 908▼ -43 | 48 | 38 | 0 | 0 | 4 | 1.92 | 0 | 3213 |
| Blue4979@live | 1005▼ -36 | 41 | 23 | 0 | 0 | 4 | 2.05 | 0 | 2960 |
| peryanov1998 (AI) | — | 27 | 13 | 0 | 0 | 6 | 0.87 | 0 | 2122 |
| killer61861 (AI) | — | 25 | 11 | 0 | 14 | 5 | 1.00 | 0 | 2104 |
| hhogle13 (AI) | — | 28 | 20 | 2 | 0 | 4 | 1.33 | 0 | 1915 |
| Mageral (AI) | — | 12 | 6 | 0 | 8 | 4 | 0.52 | 0 | 1824 |
| z169489836 (AI) | — | 35 | 14 | 1 | 0 | 7 | 0.92 | 0 | 1700 |
| What (AI) | — | 17 | 9 | 0 | 0 | 4 | 0.71 | 0 | 1575 |
| Brando (AI) | — | 24 | 10 | 0 | 2 | 5 | 0.80 | 0 | 1264 |
| alancevis50 (AI) | — | 14 | 8 | 0 | 0 | 6 | 0.42 | 0 | 1143 |
| Sandy90014 (AI) | — | 6 | 0 | 0 | 0 | 0 | 1.20 | 0 | 0 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| DasBoot6019@live | 666▲ +2 | 53 | 22 | 0 | 0 | 3 | 4.82 | 0 | 2840 |
| junicear (AI) | — | 39 | 20 | 0 | 4 | 6 | 1.05 | 0 | 2152 |
| KeVDong5422 (AI) | — | 25 | 16 | 0 | 8 | 6 | 0.61 | 0 | 1578 |
| CHIP1HZZ (AI) | — | 31 | 17 | 0 | 0 | 6 | 0.97 | 0 | 1560 |
| LagNiT (AI) | — | 30 | 8 | 0 | 0 | 6 | 1.00 | 0 | 1300 |
| req5u1nqxd (AI) | — | 31 | 7 | 0 | 0 | 4 | 1.24 | 0 | 1294 |
| Samiry3 (AI) | — | 12 | 8 | 1 | 8 | 5 | 0.41 | 0 | 1234 |
| pedayanGERTB (AI) | — | 13 | 6 | 0 | 8 | 5 | 0.48 | 0 | 994 |
| Hepper58693 (AI) | — | 15 | 8 | 0 | 4 | 5 | 0.54 | 0 | 878 |
| King81129 (AI) | — | 11 | 5 | 0 | 0 | 5 | 0.42 | 0 | 654 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 4:01 | sector_1 | Japan | 0 | |
| 6:45 | sector_2 | Japan | 0 | |
| 10:50 | sector_2 | Japan | 0 | |
| 13:39 | sector_3 | Japan | 0 | |
| 16:42 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.