decode: proto 304 · 1519 stat syncs · 0 zone events · 634 soldier mappings · 5.52s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| zKarl | 1244▲ +80 | 75 | 27 | 1 | 2 | 5 | 2.88 | 0 | 4246 |
| joshuasobkoviak | 1130▲ +0 | 41 | 22 | 1 | 0 | 3 | 1.95 | 0 | 2675 |
| RogueXaxa | 660▲ +4 | 52 | 11 | 0 | 0 | 2 | 4.00 | 0 | 2478 |
| sniper1-126@psn | 450▼ -5 | 46 | 12 | 0 | 3 | 2 | 4.18 | 0 | 2112 |
| Brazil_ro@psn | 400▼ -1 | 23 | 12 | 1 | 9 | 5 | 0.85 | 0 | 1925 |
| icecold_man777@psn | 400 | 31 | 16 | 0 | 5 | 5 | 0.86 | 0 | 1866 |
| ESIPER (AI) | — | 8 | 3 | 0 | 0 | 6 | 0.24 | 0 | 1531 |
| Gosv11396 (AI) | — | 17 | 8 | 0 | 6 | 4 | 0.68 | 0 | 1422 |
| Niot101 (AI) | — | 12 | 5 | 0 | 2 | 4 | 0.57 | 0 | 1342 |
| 1moaukat (AI) | — | 14 | 1 | 0 | 0 | 5 | 0.47 | 0 | 1338 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| JpMox | 1815▲ +15 | 82 | 9 | 2 | 6 | 3 | 5.12 | 0 | 4223 |
| PaladinSnowman | 1326▲ +8 | 29 | 8 | 4 | 14 | 1 | 7.25 | 0 | 3122 |
| Kevin_MeC@psn | 757▼ -14 | 32 | 9 | 1 | 0 | 4 | 1.78 | 0 | 1735 |
| Viciper (AI) | — | 20 | 9 | 1 | 0 | 4 | 0.87 | 0 | 1330 |
| Blinkyy ✗ | 646▼ -204 | 23 | 7 | 0 | 0 | 4 | 1.15 | 0 | 910 |
| MippenGi (AI) | — | 9 | 3 | 0 | 12 | 9 | 0.18 | 0 | 808 |
| Nicolban41894 (AI) | — | 6 | 3 | 0 | 6 | 6 | 0.19 | 0 | 578 |
| ChickenTrow (AI) | — | 3 | 3 | 0 | 6 | 5 | 0.12 | 0 | 438 |
| Razol28257 (AI) | — | 10 | 1 | 0 | 0 | 8 | 0.22 | 0 | 418 |
| askrimbomba (AI) | — | 8 | 3 | 0 | 0 | 9 | 0.17 | 0 | 358 |
| IINFIDEL ✗ | 1264▼ -18 | 6 | 4 | 0 | 5 | 2 | 0.55 | 0 | 336 |
| defel (AI) | — | 3 | 0 | 0 | 0 | 7 | 0.08 | 0 | 90 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 2:33 | sector_1 | Japan | 0 | |
| 5:05 | sector_1 | Japan | 0 | |
| 6:35 | sector_2 | Japan | 0 | |
| 9:54 | sector_2 | Japan | 0 | |
| 15:41 | sector_3 | Japan | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.