decode: proto 304 · 1369 stat syncs · 0 zone events · 530 soldier mappings · 4.75s · game 0.7.5.78
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Xrispy14 | 2061▲ +0 | 56 | 23 | 4 | 11 | 3 | 2.95 | 0 | 5042 |
| L1nfernal | 1935▼ -3 | 42 | 9 | 4 | 1 | 4 | 2.62 | 0 | 3785 |
| RussiansBearz | 1650▼ -13 | 40 | 14 | 2 | 0 | 2 | 3.64 | 0 | 3175 |
| 24БР | 1532▼ -2 | 29 | 17 | 1 | 3 | 4 | 1.61 | 0 | 2751 |
| mosno1841 | 717▼ -3 | 28 | 15 | 0 | 6 | 3 | 2.00 | 0 | 2386 |
| Kamil95_warrior | 1129▼ -5 | 47 | 25 | 0 | 0 | 5 | 1.68 | 0 | 2296 |
| Jayden7456 | 909▼ -63 | 24 | 7 | 0 | 0 | 2 | 1.71 | 0 | 1935 |
| Dragon241271@live ✗ | 400▲ +150 | 23 | 11 | 0 | 0 | 2 | 1.77 | 0 | 1315 |
| Glizzy_Gorbachev | 1433▼ -27 | 15 | 0 | 0 | 10 | 0 | 1.88 | 0 | 816 |
| матюха5 | 1026▼ -22 | 15 | 8 | 0 | 6 | 0 | 3.00 | 0 | 814 |
| YYTOYcom (AI) | — | 2 | 0 | 0 | 0 | 1 | 0.33 | 0 | 84 |
| Player | Elo | Kills | Obj K | Veh | Eng | Sqd D | K/D | Caps | Score |
|---|---|---|---|---|---|---|---|---|---|
| Sam_Tzu | 1416▲ +4 | 25 | 10 | 2 | 0 | 6 | 1.09 | 0 | 2005 |
| crasher925 | 971▲ +3 | 10 | 1 | 1 | 40 | 8 | 0.29 | 0 | 1694 |
| Graphene-ultra | 400 | 11 | 2 | 3 | 0 | 4 | 0.46 | 0 | 1430 |
| Sanandres100@live | 1623▲ +0 | 18 | 13 | 0 | 1 | 7 | 0.45 | 0 | 1054 |
| Multik8468@live | 722▲ +2 | 15 | 7 | 1 | 0 | 9 | 0.29 | 0 | 890 |
| harryveneno7 | 584▲ +22 | 21 | 2 | 0 | 0 | 3 | 2.33 | 0 | 800 |
| Stabili0 | 1054▲ +1 | 15 | 6 | 0 | 4 | 5 | 0.54 | 0 | 758 |
| Рамасікфамасік | 430▼ -1 | 18 | 5 | 0 | 0 | 8 | 0.36 | 0 | 720 |
| Sono_un_cocco@psn | 711▼ -3 | 8 | 6 | 0 | 3 | 6 | 0.25 | 0 | 502 |
| kingskavice0553 (AI) | — | 1 | 0 | 0 | 0 | 5 | 0.03 | 0 | 42 |
| Time ▲ | Zone | Team | Soldiers | Credited players |
|---|---|---|---|---|
| 3:44 | sector_1 | USSR | 0 | |
| 5:00 | sector_1 | USSR | 0 | |
| 7:15 | sector_2 | USSR | 0 | |
| 8:17 | sector_2 | USSR | 0 | |
| 10:17 | sector_3 | USSR | 0 | |
| 11:26 | sector_3 | USSR | 0 |
any match, any player, any weapon — find the most effective guns, the best maps for kills, and whether a player is really as good as they seem. Replays are decoded and discarded; only the stats live here. Columns click-to-sort. Early development — data extraction finalized.
Fan-made project — not affiliated with, endorsed by, or sponsored by Gaijin Entertainment or Darkflow Software. Stats are derived from publicly listed replay metadata; replay files are deleted after processing. Names appear as shown in-game. Questions, corrections, or want your name hidden? rollcallstats [at] gmail.com.